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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-04 15:27:53 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-04 15:28:33 +0100 |
commit | 7e088fdfe3c77083606bce955624aef1da59bb32 (patch) | |
tree | 00d427e45bbcac528b4aa86b3060c09454cb08cc /src/mesh.cpp | |
parent | bbed01ab62bf2433e103dd18c6c07ff3f503bc57 (diff) | |
download | minetest-7e088fdfe3c77083606bce955624aef1da59bb32.tar.gz minetest-7e088fdfe3c77083606bce955624aef1da59bb32.tar.bz2 minetest-7e088fdfe3c77083606bce955624aef1da59bb32.zip |
We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
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