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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-21 23:40:48 +0200
committerGitHub <noreply@github.com>2017-04-21 23:40:48 +0200
commitdc0e9097d3144a3dda81039f666ee43ba29cbc36 (patch)
tree25f9db4f6357826bfb5456a642b522bb0b235d6f /src/mesh.cpp
parentf151b2322003bbc89c2cd3c603ef1e1ab9d46439 (diff)
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Fix various performance issues reported by cppcheck + code style (CI) (#5635)
* Make CI happy with code style on master * guiFileSelectMenu: remove useless includes * some performance fixes pointed by cppcheck * remove some useless casts * TextDest: remove unused setFormSpec function
Diffstat (limited to 'src/mesh.cpp')
-rw-r--r--src/mesh.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesh.cpp b/src/mesh.cpp
index d776f6185..0a5b7fb6c 100644
--- a/src/mesh.cpp
+++ b/src/mesh.cpp
@@ -391,7 +391,7 @@ scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer)
switch (mesh_buffer->getVertexType()) {
case video::EVT_STANDARD: {
video::S3DVertex *v = (video::S3DVertex *) mesh_buffer->getVertices();
- u16 *indices = (u16*) mesh_buffer->getIndices();
+ u16 *indices = mesh_buffer->getIndices();
scene::SMeshBuffer *temp_buf = new scene::SMeshBuffer();
temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
mesh_buffer->getIndexCount());
@@ -401,7 +401,7 @@ scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer)
case video::EVT_2TCOORDS: {
video::S3DVertex2TCoords *v =
(video::S3DVertex2TCoords *) mesh_buffer->getVertices();
- u16 *indices = (u16*) mesh_buffer->getIndices();
+ u16 *indices = mesh_buffer->getIndices();
scene::SMeshBufferTangents *temp_buf = new scene::SMeshBufferTangents();
temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
mesh_buffer->getIndexCount());
@@ -410,7 +410,7 @@ scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer)
case video::EVT_TANGENTS: {
video::S3DVertexTangents *v =
(video::S3DVertexTangents *) mesh_buffer->getVertices();
- u16 *indices = (u16*) mesh_buffer->getIndices();
+ u16 *indices = mesh_buffer->getIndices();
scene::SMeshBufferTangents *temp_buf = new scene::SMeshBufferTangents();
temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
mesh_buffer->getIndexCount());
@@ -447,7 +447,7 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
buf->drop();
}
- video::SColor c(255,255,255,255);
+ video::SColor c(255,255,255,255);
for (std::vector<aabb3f>::const_iterator
i = boxes.begin();
@@ -534,7 +534,7 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
buf->append(vertices + j, 4, indices, 6);
}
}
- return dst_mesh;
+ return dst_mesh;
}
struct vcache