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author | Dániel Juhász <juhdanad@gmail.com> | 2017-06-01 23:18:55 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-01 23:18:55 +0200 |
commit | 001de6ffbac83bcd41ecda075d79d265a69c7d42 (patch) | |
tree | 59b1857bb89be11a59746d4479f047806a7a42f6 /src/mesh.h | |
parent | 1c69476d9f10540088ead63c8bcae91f46bc84d8 (diff) | |
download | minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.tar.gz minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.tar.bz2 minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.zip |
Do not shade inventory items with textures (#5869)
This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.
Diffstat (limited to 'src/mesh.h')
-rw-r--r-- | src/mesh.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesh.h b/src/mesh.h index adaf0c836..423e43aee 100644 --- a/src/mesh.h +++ b/src/mesh.h @@ -49,11 +49,20 @@ void scaleMesh(scene::IMesh *mesh, v3f scale); */ void translateMesh(scene::IMesh *mesh, v3f vec); +/*! + * Sets a constant color for all vertices in the mesh buffer. + */ +void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color); + /* Set a constant color for all vertices in the mesh */ void setMeshColor(scene::IMesh *mesh, const video::SColor &color); +/*! + * Overwrites the color of a mesh buffer. + * The color is darkened based on the normal vector of the vertices. + */ void colorizeMeshBuffer(scene::IMeshBuffer *buf, const video::SColor *buffercolor); /* |