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author | Dániel Juhász <juhdanad@gmail.com> | 2017-04-21 15:34:59 +0200 |
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committer | Zeno- <kde.psych@gmail.com> | 2017-04-21 23:34:59 +1000 |
commit | 1ffb180868ffcec6812cd3aac8f56ffefb91c8bc (patch) | |
tree | 2b7dc1d209bda384fbd995dc7f13ffdd3587818f /src/mesh.h | |
parent | 2ad74a9e8b9da48aef62346de6cd55f304c6440d (diff) | |
download | minetest-1ffb180868ffcec6812cd3aac8f56ffefb91c8bc.tar.gz minetest-1ffb180868ffcec6812cd3aac8f56ffefb91c8bc.tar.bz2 minetest-1ffb180868ffcec6812cd3aac8f56ffefb91c8bc.zip |
Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of
other tiles.
Diffstat (limited to 'src/mesh.h')
-rw-r--r-- | src/mesh.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesh.h b/src/mesh.h index bcf0d771c..0e946caab 100644 --- a/src/mesh.h +++ b/src/mesh.h @@ -82,11 +82,16 @@ void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir); void rotateMeshXYby (scene::IMesh *mesh, f64 degrees); void rotateMeshXZby (scene::IMesh *mesh, f64 degrees); void rotateMeshYZby (scene::IMesh *mesh, f64 degrees); + +/* + * Clone the mesh buffer. + */ +scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer); /* Clone the mesh. */ -scene::IMesh* cloneMesh(scene::IMesh *src_mesh); +scene::SMesh* cloneMesh(scene::IMesh *src_mesh); /* Convert nodeboxes to mesh. Each tile goes into a different buffer. |