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authorDániel Juhász <juhdanad@gmail.com>2017-06-01 23:18:55 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-06-01 23:18:55 +0200
commit001de6ffbac83bcd41ecda075d79d265a69c7d42 (patch)
tree59b1857bb89be11a59746d4479f047806a7a42f6 /src/mesh.h
parent1c69476d9f10540088ead63c8bcae91f46bc84d8 (diff)
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Do not shade inventory items with textures (#5869)
This commit restores the old behavior: if an inventory item has an own inventory texture, it will not be shaded.
Diffstat (limited to 'src/mesh.h')
-rw-r--r--src/mesh.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesh.h b/src/mesh.h
index adaf0c836..423e43aee 100644
--- a/src/mesh.h
+++ b/src/mesh.h
@@ -49,11 +49,20 @@ void scaleMesh(scene::IMesh *mesh, v3f scale);
*/
void translateMesh(scene::IMesh *mesh, v3f vec);
+/*!
+ * Sets a constant color for all vertices in the mesh buffer.
+ */
+void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color);
+
/*
Set a constant color for all vertices in the mesh
*/
void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
+/*!
+ * Overwrites the color of a mesh buffer.
+ * The color is darkened based on the normal vector of the vertices.
+ */
void colorizeMeshBuffer(scene::IMeshBuffer *buf, const video::SColor *buffercolor);
/*