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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-21 06:50:41 +0100
committerparamat <mat.gregory@virginmedia.com>2016-11-12 06:41:04 +0000
commit68f5b877c72cf91106ac343673f8a31b9712a470 (patch)
treed9706d8b21a613c40e7ecf6eb254f41d5ca980ba /src/mesh.h
parent8a1a9fdc24d29419422f0fb41095fd0388c4be9e (diff)
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Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
Diffstat (limited to 'src/mesh.h')
-rw-r--r--src/mesh.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesh.h b/src/mesh.h
index 8e1893773..10df97015 100644
--- a/src/mesh.h
+++ b/src/mesh.h
@@ -64,6 +64,10 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
const video::SColor &colorX,
const video::SColor &colorY,
const video::SColor &colorZ);
+
+void setMeshColorByNormal(scene::IMesh *mesh, const v3f &normal,
+ const video::SColor &color);
+
/*
Rotate the mesh by 6d facedir value.
Method only for meshnodes, not suitable for entities.