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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-11 04:57:01 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2016-02-11 13:11:25 +0100 |
commit | 9357294cfc4c73aa5ccc56a34aae8834a4766378 (patch) | |
tree | 61c754637ffeac391ffa6d9c2e5d5a37f4c808d4 /src/mesh.h | |
parent | c1044b9a4a2eb45a0b71566bee59e5961708bebf (diff) | |
download | minetest-9357294cfc4c73aa5ccc56a34aae8834a4766378.tar.gz minetest-9357294cfc4c73aa5ccc56a34aae8834a4766378.tar.bz2 minetest-9357294cfc4c73aa5ccc56a34aae8834a4766378.zip |
Use single box for halo mesh
Diffstat (limited to 'src/mesh.h')
-rw-r--r-- | src/mesh.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesh.h b/src/mesh.h index ad3f8db4b..8e1893773 100644 --- a/src/mesh.h +++ b/src/mesh.h @@ -86,9 +86,10 @@ scene::IMesh* cloneMesh(scene::IMesh *src_mesh); Convert nodeboxes to mesh. boxes - set of nodeboxes to be converted into cuboids uv_coords[24] - table of texture uv coords for each cuboid face + expand - factor by which cuboids will be resized */ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes, - const f32 *uv_coords = NULL); + const f32 *uv_coords = NULL, float expand = 0); /* Update bounding box for a mesh. |