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authorKahrl <kahrl@gmx.net>2014-11-02 03:47:43 +0100
committerKahrl <kahrl@gmx.net>2014-11-08 23:11:57 +0100
commit9b551d5cbcaf71a8c39bbf7e886290649aed4799 (patch)
tree8eb68e4c9a7a006ec6c406da4760403c6748848e /src/mesh.h
parentcc8d7b86404f2830bcf09d04468e8041db276b98 (diff)
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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
Diffstat (limited to 'src/mesh.h')
-rw-r--r--src/mesh.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/mesh.h b/src/mesh.h
index 7539298cb..29f5ec76c 100644
--- a/src/mesh.h
+++ b/src/mesh.h
@@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "nodedef.h"
-#include <string>
/*
Create a new cube mesh.
@@ -34,16 +33,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
scene::IAnimatedMesh* createCubeMesh(v3f scale);
/*
- Create a new extruded mesh from a texture.
- Maximum bounding box is (+-scale.X/2, +-scale.Y/2, +-scale.Z).
- Thickness is in Z direction.
-
- The resulting mesh has 1 material which must be defined by the caller.
-*/
-scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
- video::IVideoDriver *driver, v3f scale);
-
-/*
Multiplies each vertex coordinate by the specified scaling factors
(componentwise vector multiplication).
*/