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authorPerttu Ahola <celeron55@gmail.com>2017-04-15 10:55:52 +0300
committerceleron55 <celeron55@gmail.com>2017-04-17 14:58:29 +0300
commit04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 (patch)
treeed13d87b714cb58e1e318458bdfcb5ed9e827819 /src/mesh_generator_thread.cpp
parent4323ad163f8d8217cbfc926cf212d02386ae0646 (diff)
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MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
Diffstat (limited to 'src/mesh_generator_thread.cpp')
-rw-r--r--src/mesh_generator_thread.cpp329
1 files changed, 329 insertions, 0 deletions
diff --git a/src/mesh_generator_thread.cpp b/src/mesh_generator_thread.cpp
new file mode 100644
index 000000000..126bf6327
--- /dev/null
+++ b/src/mesh_generator_thread.cpp
@@ -0,0 +1,329 @@
+/*
+Minetest
+Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mesh_generator_thread.h"
+#include "settings.h"
+#include "profiler.h"
+#include "client.h"
+#include "mapblock.h"
+#include "map.h"
+
+/*
+ CachedMapBlockData
+*/
+
+CachedMapBlockData::CachedMapBlockData():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ refcount_from_queue(0),
+ last_used_timestamp(time(0))
+{
+}
+
+CachedMapBlockData::~CachedMapBlockData()
+{
+ assert(refcount_from_queue == 0);
+
+ if (data)
+ delete[] data;
+}
+
+/*
+ QueuedMeshUpdate
+*/
+
+QueuedMeshUpdate::QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ ack_block_to_server(false),
+ urgent(false),
+ crack_level(-1),
+ crack_pos(0,0,0),
+ data(NULL)
+{
+}
+
+QueuedMeshUpdate::~QueuedMeshUpdate()
+{
+ if (data)
+ delete data;
+}
+
+/*
+ MeshUpdateQueue
+*/
+
+MeshUpdateQueue::MeshUpdateQueue(Client *client):
+ m_client(client)
+{
+ m_cache_enable_shaders = g_settings->getBool("enable_shaders");
+ m_cache_use_tangent_vertices = m_cache_enable_shaders && (
+ g_settings->getBool("enable_bumpmapping") ||
+ g_settings->getBool("enable_parallax_occlusion"));
+ m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
+ m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size");
+}
+
+MeshUpdateQueue::~MeshUpdateQueue()
+{
+ MutexAutoLock lock(m_mutex);
+
+ for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
+ i != m_queue.end(); ++i) {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+}
+
+void MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
+{
+ DSTACK(FUNCTION_NAME);
+
+ MutexAutoLock lock(m_mutex);
+
+ cleanupCache();
+
+ /*
+ Cache the block data (force-update the center block, don't update the
+ neighbors but get them if they aren't already cached)
+ */
+ std::vector<CachedMapBlockData*> cached_blocks;
+ size_t cache_hit_counter = 0;
+ cached_blocks.reserve(3*3*3);
+ v3s16 dp;
+ for (dp.X = -1; dp.X <= 1; dp.X++)
+ for (dp.Y = -1; dp.Y <= 1; dp.Y++)
+ for (dp.Z = -1; dp.Z <= 1; dp.Z++) {
+ v3s16 p1 = p + dp;
+ CachedMapBlockData *cached_block;
+ if (dp == v3s16(0, 0, 0))
+ cached_block = cacheBlock(map, p1, FORCE_UPDATE);
+ else
+ cached_block = cacheBlock(map, p1, SKIP_UPDATE_IF_ALREADY_CACHED,
+ &cache_hit_counter);
+ cached_blocks.push_back(cached_block);
+ }
+ g_profiler->avg("MeshUpdateQueue MapBlock cache hit %",
+ 100.0f * cache_hit_counter / cached_blocks.size());
+
+ /*
+ Mark the block as urgent if requested
+ */
+ if (urgent)
+ m_urgents.insert(p);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
+ i != m_queue.end(); ++i) {
+ QueuedMeshUpdate *q = *i;
+ if (q->p == p) {
+ // NOTE: We are not adding a new position to the queue, thus
+ // refcount_from_queue stays the same.
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ q->crack_level = m_client->getCrackLevel();
+ q->crack_pos = m_client->getCrackPos();
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->ack_block_to_server = ack_block_to_server;
+ q->crack_level = m_client->getCrackLevel();
+ q->crack_pos = m_client->getCrackPos();
+ m_queue.push_back(q);
+
+ // This queue entry is a new reference to the cached blocks
+ for (size_t i=0; i<cached_blocks.size(); i++) {
+ cached_blocks[i]->refcount_from_queue++;
+ }
+}
+
+// Returned pointer must be deleted
+// Returns NULL if queue is empty
+QueuedMeshUpdate *MeshUpdateQueue::pop()
+{
+ MutexAutoLock lock(m_mutex);
+
+ bool must_be_urgent = !m_urgents.empty();
+ for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
+ i != m_queue.end(); ++i) {
+ QueuedMeshUpdate *q = *i;
+ if(must_be_urgent && m_urgents.count(q->p) == 0)
+ continue;
+ m_queue.erase(i);
+ m_urgents.erase(q->p);
+ fillDataFromMapBlockCache(q);
+ return q;
+ }
+ return NULL;
+}
+
+CachedMapBlockData* MeshUpdateQueue::cacheBlock(Map *map, v3s16 p, UpdateMode mode,
+ size_t *cache_hit_counter)
+{
+ std::map<v3s16, CachedMapBlockData*>::iterator it =
+ m_cache.find(p);
+ if (it != m_cache.end()) {
+ // Already in cache
+ CachedMapBlockData *cached_block = it->second;
+ if (mode == SKIP_UPDATE_IF_ALREADY_CACHED) {
+ if (cache_hit_counter)
+ (*cache_hit_counter)++;
+ return cached_block;
+ }
+ MapBlock *b = map->getBlockNoCreateNoEx(p);
+ if (b) {
+ if (cached_block->data == NULL)
+ cached_block->data =
+ new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
+ memcpy(cached_block->data, b->getData(),
+ MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
+ } else {
+ delete[] cached_block->data;
+ cached_block->data = NULL;
+ }
+ return cached_block;
+ } else {
+ // Not yet in cache
+ CachedMapBlockData *cached_block = new CachedMapBlockData();
+ m_cache[p] = cached_block;
+ MapBlock *b = map->getBlockNoCreateNoEx(p);
+ if (b) {
+ cached_block->data =
+ new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
+ memcpy(cached_block->data, b->getData(),
+ MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
+ }
+ return cached_block;
+ }
+}
+
+CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
+{
+ std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.find(p);
+ if (it != m_cache.end()) {
+ return it->second;
+ }
+ return NULL;
+}
+
+void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
+{
+ MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders,
+ m_cache_use_tangent_vertices);
+ q->data = data;
+
+ data->fillBlockDataBegin(q->p);
+
+ int t_now = time(0);
+
+ // Collect data for 3*3*3 blocks from cache
+ v3s16 dp;
+ for (dp.X = -1; dp.X <= 1; dp.X++)
+ for (dp.Y = -1; dp.Y <= 1; dp.Y++)
+ for (dp.Z = -1; dp.Z <= 1; dp.Z++) {
+ v3s16 p = q->p + dp;
+ CachedMapBlockData *cached_block = getCachedBlock(p);
+ if (cached_block) {
+ cached_block->refcount_from_queue--;
+ cached_block->last_used_timestamp = t_now;
+ if (cached_block->data)
+ data->fillBlockData(dp, cached_block->data);
+ }
+ }
+
+ data->setCrack(q->crack_level, q->crack_pos);
+ data->setSmoothLighting(m_cache_smooth_lighting);
+}
+
+void MeshUpdateQueue::cleanupCache()
+{
+ const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
+ sizeof(MapNode) / 1000;
+ g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
+ mapblock_kB * m_cache.size());
+
+ // The cache size is kept roughly below cache_soft_max_size, not letting
+ // anything get older than cache_seconds_max or deleted before 2 seconds.
+ const int cache_seconds_max = 10;
+ const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
+ int cache_seconds = MYMAX(2, cache_seconds_max -
+ m_cache.size() / (cache_soft_max_size / cache_seconds_max));
+
+ int t_now = time(0);
+
+ for (std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.begin();
+ it != m_cache.end(); ) {
+ CachedMapBlockData *cached_block = it->second;
+ if (cached_block->refcount_from_queue == 0 &&
+ cached_block->last_used_timestamp < t_now - cache_seconds) {
+ m_cache.erase(it++);
+ } else {
+ ++it;
+ }
+ }
+}
+
+/*
+ MeshUpdateThread
+*/
+
+MeshUpdateThread::MeshUpdateThread(Client *client):
+ UpdateThread("Mesh"),
+ m_queue_in(client)
+{
+ m_generation_interval = g_settings->getU16("mesh_generation_interval");
+ m_generation_interval = rangelim(m_generation_interval, 0, 50);
+}
+
+void MeshUpdateThread::updateBlock(Map *map, v3s16 p, bool ack_block_to_server,
+ bool urgent)
+{
+ // Allow the MeshUpdateQueue to do whatever it wants
+ m_queue_in.addBlock(map, p, ack_block_to_server, urgent);
+ deferUpdate();
+}
+
+void MeshUpdateThread::doUpdate()
+{
+ QueuedMeshUpdate *q;
+ while ((q = m_queue_in.pop())) {
+ if (m_generation_interval)
+ sleep_ms(m_generation_interval);
+ ScopeProfiler sp(g_profiler, "Client: Mesh making");
+
+ MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
+
+ MeshUpdateResult r;
+ r.p = q->p;
+ r.mesh = mesh_new;
+ r.ack_block_to_server = q->ack_block_to_server;
+
+ m_queue_out.push_back(r);
+
+ delete q;
+ }
+}