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authorparamat <mat.gregory@virginmedia.com>2014-11-30 04:42:02 +0000
committerkwolekr <kwolekr@minetest.net>2014-12-03 19:45:29 -0500
commit0a5373d4002d462208d810dd8c3b5f5f8b3cf429 (patch)
treea8e258dd8e4d48683cb38846b263c9caa2b7722b /src/mg_biome.cpp
parentfcb1ea903faf8933142a04b7c8ab89ec08a0be24 (diff)
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Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r--src/mg_biome.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index 1746be25d..9a986b3de 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -58,6 +58,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef)
resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
+ resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone);
resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
@@ -112,3 +113,4 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
return biome_closest ? biome_closest : (Biome *)m_elements[0];
}
+