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authorkwolekr <kwolekr@minetest.net>2014-11-12 23:01:13 -0500
committerkwolekr <kwolekr@minetest.net>2014-11-12 23:02:41 -0500
commit7616537bc071bc93f8d36c84b94603528be1efb0 (patch)
tree487185069e4f39f1f828a831b1d1ba9c88ed4298 /src/mg_biome.cpp
parentf25cc0dbae0209f2647ac5eec9fe6ddb08174f55 (diff)
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Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r--src/mg_biome.cpp87
1 files changed, 21 insertions, 66 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index b1172a09d..4b9bc0dc1 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "mg_biome.h"
+#include "gamedef.h"
#include "nodedef.h"
#include "map.h" //for ManualMapVoxelManipulator
#include "log.h"
@@ -26,19 +27,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/mathconstants.h"
#include "porting.h"
+const char *BiomeManager::ELEMENT_TITLE = "biome";
+
NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
-BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
+///////////////////////////////////////////////////////////////////////////////
+
+
+BiomeManager::BiomeManager(IGameDef *gamedef)
{
- biome_registration_finished = false;
+ NodeResolver *resolver = gamedef->getNodeDefManager()->getResolver();
+
np_heat = &nparams_biome_def_heat;
np_humidity = &nparams_biome_def_humidity;
// Create default biome to be used in case none exist
Biome *b = new Biome;
-
+
b->id = 0;
b->name = "Default";
b->flags = 0;
@@ -55,41 +62,21 @@ BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
- biomes.push_back(b);
+ add(b);
}
-BiomeDefManager::~BiomeDefManager()
+
+BiomeManager::~BiomeManager()
{
//if (biomecache)
// delete[] biomecache;
-
- for (size_t i = 0; i != biomes.size(); i++)
- delete biomes[i];
}
-Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
-{
- /*switch (btt) {
- case BIOME_TERRAIN_NORMAL:
- return new Biome;
- case BIOME_TERRAIN_LIQUID:
- return new BiomeLiquid;
- case BIOME_TERRAIN_NETHER:
- return new BiomeHell;
- case BIOME_TERRAIN_AETHER:
- return new BiomeSky;
- case BIOME_TERRAIN_FLAT:
- return new BiomeSuperflat;
- }
- return NULL;*/
- return new Biome;
-}
-
// just a PoC, obviously needs optimization later on (precalculate this)
-void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
+void BiomeManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
{
int i = 0;
for (int y = 0; y != input->mapsize.Y; y++) {
@@ -102,38 +89,17 @@ void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
}
-bool BiomeDefManager::addBiome(Biome *b)
-{
- if (biome_registration_finished) {
- errorstream << "BiomeDefManager: biome registration already "
- "finished, dropping " << b->name << std::endl;
- return false;
- }
-
- size_t nbiomes = biomes.size();
- if (nbiomes >= 0xFF) {
- errorstream << "BiomeDefManager: too many biomes, dropping "
- << b->name << std::endl;
- return false;
- }
-
- b->id = (u8)nbiomes;
- biomes.push_back(b);
- verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
-
- return true;
-}
-
-
-Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
+Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
{
Biome *b, *biome_closest = NULL;
float dist_min = FLT_MAX;
- for (size_t i = 1; i < biomes.size(); i++) {
- b = biomes[i];
- if (y > b->height_max || y < b->height_min)
+ for (size_t i = 1; i < m_elements.size(); i++) {
+ b = (Biome *)m_elements[i];
+ if (!b || y > b->height_max || y < b->height_min) {
+ printf("not good - %p %d %d %d\n", b, y, b->height_max, b->height_min);
continue;
+ }
float d_heat = heat - b->heat_point;
float d_humidity = humidity - b->humidity_point;
@@ -145,16 +111,5 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
}
}
- return biome_closest ? biome_closest : biomes[0];
-}
-
-
-u8 BiomeDefManager::getBiomeIdByName(const char *name)
-{
- for (size_t i = 0; i != biomes.size(); i++) {
- if (!strcasecmp(name, biomes[i]->name.c_str()))
- return i;
- }
-
- return 0;
+ return biome_closest ? biome_closest : (Biome *)m_elements[0];
}