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author | Ner'zhul <nerzhul@users.noreply.github.com> | 2017-01-09 20:39:22 +0100 |
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committer | GitHub <noreply@github.com> | 2017-01-09 20:39:22 +0100 |
commit | 8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch) | |
tree | ca6895fb557229445b04639efe7fc57b3e33157b /src/mg_biome.cpp | |
parent | 11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff) | |
download | minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.gz minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.bz2 minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.zip |
Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
* Move ITextureSource* IGameDef::getTextureSource() to Client only.
* Also move ITextureSource *IGameDef::tsrc() helper
* drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
* drop unused emerge() call
* cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r-- | src/mg_biome.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index 78034bf6c..d564e9415 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -20,10 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mg_biome.h" #include "mg_decoration.h" #include "emerge.h" -#include "gamedef.h" +#include "server.h" #include "nodedef.h" #include "map.h" //for MMVManip -#include "log.h" #include "util/numeric.h" #include "util/mathconstants.h" #include "porting.h" @@ -33,10 +32,10 @@ with this program; if not, write to the Free Software Foundation, Inc., /////////////////////////////////////////////////////////////////////////////// -BiomeManager::BiomeManager(IGameDef *gamedef) : - ObjDefManager(gamedef, OBJDEF_BIOME) +BiomeManager::BiomeManager(Server *server) : + ObjDefManager(server, OBJDEF_BIOME) { - m_gamedef = gamedef; + m_server = server; // Create default biome to be used in case none exist Biome *b = new Biome; @@ -73,7 +72,7 @@ BiomeManager::~BiomeManager() void BiomeManager::clear() { - EmergeManager *emerge = m_gamedef->getEmergeManager(); + EmergeManager *emerge = m_server->getEmergeManager(); // Remove all dangling references in Decorations DecorationManager *decomgr = emerge->decomgr; |