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authorparamat <mat.gregory@virginmedia.com>2016-06-03 12:58:50 +0100
committerparamat <mat.gregory@virginmedia.com>2016-06-05 16:37:02 +0100
commitd24f3841740b471eff384c8bd6e8bbfdfd03a3e2 (patch)
treede6aad2e1173a9bdf3e67d730f5c65bc25cffa06 /src/mg_biome.cpp
parent7841f1c5098d73b7538623cf898ca1e32ac6773d (diff)
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Biome API: Add per-biome riverbed material and depth
Mgvalleys: Remove riverbed sand placement from base terrain generation Riverbed material placement moved to MapgenBasic::generateBiomes() Document fields and add note that the biome API is still unstable
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r--src/mg_biome.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index df728af33..78034bf6c 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -46,6 +46,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
b->depth_top = 0;
b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
b->depth_water_top = 0;
+ b->depth_riverbed = 0;
b->y_min = -MAX_MAP_GENERATION_LIMIT;
b->y_max = MAX_MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
@@ -57,6 +58,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
b->m_nodenames.push_back("mapgen_water_source");
b->m_nodenames.push_back("mapgen_water_source");
b->m_nodenames.push_back("mapgen_river_water_source");
+ b->m_nodenames.push_back("mapgen_stone");
b->m_nodenames.push_back("ignore");
m_ndef->pendNodeResolve(b);
@@ -237,5 +239,6 @@ void Biome::resolveNodeNames()
getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
}