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authorrubenwardy <rubenwardy@gmail.com>2015-07-13 16:01:31 +0100
committerest31 <MTest31@outlook.com>2015-08-02 14:27:04 +0200
commitec796b8e814864b433aea75119c307f44b2b33e8 (patch)
tree4e151014740276ca0c3614e03dc90fbc7b46b4ac /src/mg_biome.cpp
parenta5e5aa5be978d2f6e23d4eeab04d2ac9beefe170 (diff)
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Add map limit config option
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r--src/mg_biome.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index 1944aa12f..a21d99b17 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -45,8 +45,8 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
b->depth_top = 0;
b->depth_filler = 0;
b->depth_water_top = 0;
- b->y_min = -MAP_GENERATION_LIMIT;
- b->y_max = MAP_GENERATION_LIMIT;
+ b->y_min = -MAX_MAP_GENERATION_LIMIT;
+ b->y_max = MAX_MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
@@ -140,4 +140,3 @@ void Biome::resolveNodeNames()
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
}
-