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authorkwolekr <kwolekr@minetest.net>2015-03-30 23:40:35 -0400
committerkwolekr <kwolekr@minetest.net>2015-03-31 01:11:51 -0400
commited10005d381580440558dc49277b4d350f081283 (patch)
treea1ac2b831d883f6c43193a1c2a55860bf7e0d6ed /src/mg_biome.cpp
parent6a48844eba16fb955ef4992bef539af66c595d0c (diff)
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r--src/mg_biome.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index e076d3092..a8b150e53 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -27,18 +27,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/mathconstants.h"
#include "porting.h"
-const char *BiomeManager::ELEMENT_TITLE = "biome";
-
///////////////////////////////////////////////////////////////////////////////
+
BiomeManager::BiomeManager(IGameDef *gamedef) :
- GenElementManager(gamedef)
+ ObjDefManager(gamedef, OBJDEF_BIOME)
{
// Create default biome to be used in case none exist
Biome *b = new Biome;
- b->id = 0;
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
@@ -75,8 +73,10 @@ BiomeManager::~BiomeManager()
void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
float *humidity_map, s16 *height_map, u8 *biomeid_map)
{
- for (s32 i = 0; i != sx * sy; i++)
- biomeid_map[i] = getBiome(heat_map[i], humidity_map[i], height_map[i])->id;
+ for (s32 i = 0; i != sx * sy; i++) {
+ Biome *biome = getBiome(heat_map[i], humidity_map[i], height_map[i]);
+ biomeid_map[i] = biome->index;
+ }
}
@@ -85,8 +85,8 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
Biome *b, *biome_closest = NULL;
float dist_min = FLT_MAX;
- for (size_t i = 1; i < m_elements.size(); i++) {
- b = (Biome *)m_elements[i];
+ for (size_t i = 1; i < m_objects.size(); i++) {
+ b = (Biome *)m_objects[i];
if (!b || y > b->y_max || y < b->y_min)
continue;
@@ -100,18 +100,18 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
}
}
- return biome_closest ? biome_closest : (Biome *)m_elements[0];
+ return biome_closest ? biome_closest : (Biome *)m_objects[0];
}
void BiomeManager::clear()
{
- for (size_t i = 1; i < m_elements.size(); i++) {
- Biome *b = (Biome *)m_elements[i];
+ for (size_t i = 1; i < m_objects.size(); i++) {
+ Biome *b = (Biome *)m_objects[i];
delete b;
}
- m_elements.resize(1);
+ m_objects.resize(1);
}