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authorkwolekr <kwolekr@minetest.net>2015-03-30 23:40:35 -0400
committerkwolekr <kwolekr@minetest.net>2015-03-31 01:11:51 -0400
commited10005d381580440558dc49277b4d350f081283 (patch)
treea1ac2b831d883f6c43193a1c2a55860bf7e0d6ed /src/mg_biome.h
parent6a48844eba16fb955ef4992bef539af66c595d0c (diff)
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
Diffstat (limited to 'src/mg_biome.h')
-rw-r--r--src/mg_biome.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mg_biome.h b/src/mg_biome.h
index 3648c085d..4e7e3fd7e 100644
--- a/src/mg_biome.h
+++ b/src/mg_biome.h
@@ -33,7 +33,7 @@ enum BiomeType
BIOME_TYPE_FLAT
};
-class Biome : public GenElement, public NodeResolver {
+class Biome : public ObjDef, public NodeResolver {
public:
u32 flags;
@@ -56,14 +56,18 @@ public:
virtual void resolveNodeNames(NodeResolveInfo *nri);
};
-class BiomeManager : public GenElementManager {
+class BiomeManager : public ObjDefManager {
public:
- static const char *ELEMENT_TITLE;
- static const size_t ELEMENT_LIMIT = 0x100;
+ static const char *OBJECT_TITLE;
BiomeManager(IGameDef *gamedef);
~BiomeManager();
+ const char *getObjectTitle() const
+ {
+ return "biome";
+ }
+
Biome *create(int btt)
{
return new Biome;