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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-03 19:57:02 +0200
committerGitHub <noreply@github.com>2017-06-03 19:57:02 +0200
commitc6d54411056da2dd563015c9f90c4c5c0863bc71 (patch)
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Properly remove SAO when worldedges are overtaken (#5889)
* LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
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