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authorkwolekr <kwolekr@minetest.net>2015-03-30 23:40:35 -0400
committerkwolekr <kwolekr@minetest.net>2015-03-31 01:11:51 -0400
commited10005d381580440558dc49277b4d350f081283 (patch)
treea1ac2b831d883f6c43193a1c2a55860bf7e0d6ed /src/mg_decoration.h
parent6a48844eba16fb955ef4992bef539af66c595d0c (diff)
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
Diffstat (limited to 'src/mg_decoration.h')
-rw-r--r--src/mg_decoration.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mg_decoration.h b/src/mg_decoration.h
index 20a22d449..3b809b8d4 100644
--- a/src/mg_decoration.h
+++ b/src/mg_decoration.h
@@ -59,7 +59,7 @@ struct CutoffData {
};
#endif
-class Decoration : public GenElement, public NodeResolver {
+class Decoration : public ObjDef, public NodeResolver {
public:
INodeDefManager *ndef;
@@ -121,14 +121,16 @@ public:
};
*/
-class DecorationManager : public GenElementManager {
+class DecorationManager : public ObjDefManager {
public:
- static const char *ELEMENT_TITLE;
- static const size_t ELEMENT_LIMIT = 0x10000;
-
DecorationManager(IGameDef *gamedef);
~DecorationManager() {}
+ const char *getObjectTitle() const
+ {
+ return "decoration";
+ }
+
Decoration *create(int type)
{
switch (type) {