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authorShadowNinja <shadowninja@minetest.net>2015-07-06 12:53:30 -0400
committerShadowNinja <shadowninja@minetest.net>2017-05-06 16:09:45 -0400
commit77597c4ff3b666cc37dd257952938df48d7e6f09 (patch)
tree00e8ce314ddf1c3eb52bbe6f3521b8a1ea0200ff /src/mg_ore.cpp
parentb6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 (diff)
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Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
Diffstat (limited to 'src/mg_ore.cpp')
-rw-r--r--src/mg_ore.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mg_ore.cpp b/src/mg_ore.cpp
index d840d745a..c6c1c45a7 100644
--- a/src/mg_ore.cpp
+++ b/src/mg_ore.cpp
@@ -20,9 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mg_ore.h"
#include "mapgen.h"
#include "noise.h"
-#include "util/numeric.h"
#include "map.h"
#include "log.h"
+#include <algorithm>
+
FlagDesc flagdesc_ore[] = {
{"absheight", OREFLAG_ABSHEIGHT},