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authorkwolekr <kwolekr@minetest.net>2014-11-01 13:16:23 -0400
committerkwolekr <kwolekr@minetest.net>2014-11-01 13:16:23 -0400
commit9e811a92e7846b958e4bc84aeb30bad8b51e8e1d (patch)
tree6b7b69e0364355881253395a192241932aebb952 /src/mg_ore.h
parentdb25f753375a97c71609ec4e2a3f7f6983904a54 (diff)
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Split up mapgen.cpp
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+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MG_ORE_HEADER
+#define MG_ORE_HEADER
+
+#include "util/string.h"
+#include "mapnode.h"
+
+class NoiseParams;
+class Noise;
+class Mapgen;
+class ManualMapVoxelManipulator;
+
+/////////////////// Ore generation flags
+// Use absolute value of height to determine ore placement
+#define OREFLAG_ABSHEIGHT 0x01
+// Use 3d noise to get density of ore placement, instead of just the position
+#define OREFLAG_DENSITY 0x02 // not yet implemented
+// For claylike ore types, place ore if the number of surrounding
+// nodes isn't the specified node
+#define OREFLAG_NODEISNT 0x04 // not yet implemented
+
+#define ORE_RANGE_ACTUAL 1
+#define ORE_RANGE_MIRROR 2
+
+extern FlagDesc flagdesc_ore[];
+
+enum OreType {
+ ORE_SCATTER,
+ ORE_SHEET,
+ ORE_CLAYLIKE
+};
+
+class Ore {
+public:
+ content_t c_ore; // the node to place
+ std::vector<content_t> c_wherein; // the nodes to be placed in
+ u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
+ s16 clust_num_ores; // how many ore nodes are in a chunk
+ s16 clust_size; // how large (in nodes) a chunk of ore is
+ s16 height_min;
+ s16 height_max;
+ u8 ore_param2; // to set node-specific attributes
+ u32 flags; // attributes for this ore
+ float nthresh; // threshhold for noise at which an ore is placed
+ NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
+ Noise *noise;
+
+ Ore() {
+ c_ore = CONTENT_IGNORE;
+ np = NULL;
+ noise = NULL;
+ }
+
+ virtual ~Ore();
+
+ void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+};
+
+class OreScatter : public Ore {
+ ~OreScatter() {}
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+class OreSheet : public Ore {
+ ~OreSheet() {}
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+Ore *createOre(OreType type);
+
+
+#endif