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authorRealBadAngel <maciej.kasatkin@o2.pl>2015-06-22 04:34:56 +0200
committerest31 <MTest31@outlook.com>2015-06-27 03:42:01 +0200
commitffd16e3feca90c356c55898de2b9f3f5c6bc5c98 (patch)
tree8fb350ba1d2afaa39b9d333290e16a68168a4ddd /src/minimap.cpp
parent3376d2e114767eef06b87645edefcd2d42696919 (diff)
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Add minimap feature
Diffstat (limited to 'src/minimap.cpp')
-rw-r--r--src/minimap.cpp472
1 files changed, 472 insertions, 0 deletions
diff --git a/src/minimap.cpp b/src/minimap.cpp
new file mode 100644
index 000000000..61960ca1e
--- /dev/null
+++ b/src/minimap.cpp
@@ -0,0 +1,472 @@
+/*
+Minetest
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "minimap.h"
+#include "logoutputbuffer.h"
+#include "jthread/jmutexautolock.h"
+#include "clientmap.h"
+#include "settings.h"
+#include "nodedef.h"
+#include "porting.h"
+#include "util/numeric.h"
+#include "util/string.h"
+#include <math.h>
+
+QueuedMinimapUpdate::QueuedMinimapUpdate():
+ pos(-1337,-1337,-1337),
+ data(NULL)
+{
+}
+
+QueuedMinimapUpdate::~QueuedMinimapUpdate()
+{
+ delete data;
+}
+
+MinimapUpdateQueue::MinimapUpdateQueue()
+{
+}
+
+MinimapUpdateQueue::~MinimapUpdateQueue()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ for (std::vector<QueuedMinimapUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMinimapUpdate *q = *i;
+ delete q;
+ }
+}
+
+void MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ JMutexAutoLock lock(m_mutex);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ for (std::vector<QueuedMinimapUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMinimapUpdate *q = *i;
+ if (q->pos == pos) {
+ delete q->data;
+ q->data = data;
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMinimapUpdate *q = new QueuedMinimapUpdate;
+ q->pos = pos;
+ q->data = data;
+ m_queue.push_back(q);
+}
+
+QueuedMinimapUpdate * MinimapUpdateQueue::pop()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ for (std::vector<QueuedMinimapUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMinimapUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+ }
+ return NULL;
+}
+
+/*
+ Minimap update thread
+*/
+
+void *MinimapUpdateThread::Thread()
+{
+ ThreadStarted();
+
+ log_register_thread("MinimapUpdateThread");
+
+ DSTACK(__FUNCTION_NAME);
+
+ BEGIN_DEBUG_EXCEPTION_HANDLER
+
+ porting::setThreadName("MinimapUpdateThread");
+
+ while (!StopRequested()) {
+
+ while (m_queue.size()) {
+ QueuedMinimapUpdate *q = m_queue.pop();
+ std::map<v3s16, MinimapMapblock *>::iterator it;
+ it = m_blocks_cache.find(q->pos);
+ if (q->data) {
+ m_blocks_cache[q->pos] = q->data;
+ } else if (it != m_blocks_cache.end()) {
+ delete it->second;
+ m_blocks_cache.erase(it);
+ }
+ }
+
+ if (data->map_invalidated) {
+ if (data->mode != MINIMAP_MODE_OFF) {
+ getMap(data->pos, data->map_size, data->scan_height, data->radar);
+ data->map_invalidated = false;
+ }
+ }
+ // sleep_ms(10);
+ }
+ END_DEBUG_EXCEPTION_HANDLER(errorstream)
+
+ return NULL;
+}
+
+MinimapPixel *MinimapUpdateThread::getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height)
+{
+ pixel_height = height - MAP_BLOCKSIZE;
+ v3s16 blockpos_max, blockpos_min, relpos;
+ getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
+ getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
+ std::map<v3s16, MinimapMapblock *>::iterator it;
+ for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
+ it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
+ if (it != m_blocks_cache.end()) {
+ MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
+ if (pixel->id != CONTENT_AIR) {
+ pixel_height += pixel->height;
+ return pixel;
+ }
+ }
+ pixel_height -= MAP_BLOCKSIZE;
+ }
+ return NULL;
+}
+
+s16 MinimapUpdateThread::getAirCount (v3s16 pos, s16 height)
+{
+ s16 air_count = 0;
+ v3s16 blockpos_max, blockpos_min, relpos;
+ getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
+ getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
+ std::map<v3s16, MinimapMapblock *>::iterator it;
+ for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
+ it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
+ if (it != m_blocks_cache.end()) {
+ MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
+ air_count += pixel->air_count;
+ }
+ }
+ return air_count;
+}
+
+void MinimapUpdateThread::getMap (v3s16 pos, s16 size, s16 height, bool radar)
+{
+ v3s16 p = v3s16 (pos.X - size / 2, pos.Y, pos.Z - size / 2);
+
+ for (s16 x = 0; x < size; x++) {
+ for (s16 z = 0; z < size; z++){
+ u16 id = CONTENT_AIR;
+ MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * size];
+ if (!radar) {
+ s16 pixel_height = 0;
+ MinimapPixel* cached_pixel =
+ getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, pixel_height);
+ if (cached_pixel) {
+ id = cached_pixel->id;
+ minimap_pixel->height = pixel_height;
+ }
+ } else {
+ minimap_pixel->air_count = getAirCount (v3s16(p.X + x, p.Y, p.Z + z), height);
+ }
+ minimap_pixel->id = id;
+ }
+ }
+}
+
+Mapper::Mapper(IrrlichtDevice *device, Client *client)
+{
+ this->device = device;
+ this->client = client;
+ this->driver = device->getVideoDriver();
+ this->tsrc = client->getTextureSource();
+ this->player = client->getEnv().getLocalPlayer();
+ this->shdrsrc = client->getShaderSource();
+
+ m_enable_shaders = g_settings->getBool("enable_shaders");
+ data = new MinimapData;
+ data->mode = MINIMAP_MODE_OFF;
+ data->radar = false;
+ data->map_invalidated = true;
+ data->heightmap_image = NULL;
+ data->minimap_image = NULL;
+ data->texture = NULL;
+ data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
+ std::string fname1 = "minimap_mask_round.png";
+ std::string fname2 = "minimap_overlay_round.png";
+ data->minimap_mask_round = driver->createImage (tsrc->getTexture(fname1),
+ core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
+ data->minimap_overlay_round = tsrc->getTexture(fname2);
+ fname1 = "minimap_mask_square.png";
+ fname2 = "minimap_overlay_square.png";
+ data->minimap_mask_square = driver->createImage (tsrc->getTexture(fname1),
+ core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
+ data->minimap_overlay_square = tsrc->getTexture(fname2);
+ data->player_marker = tsrc->getTexture("player_marker.png");
+ m_meshbuffer = getMinimapMeshBuffer();
+ m_minimap_update_thread = new MinimapUpdateThread(device, client);
+ m_minimap_update_thread->data = data;
+ m_minimap_update_thread->Start();
+}
+
+Mapper::~Mapper()
+{
+ m_minimap_update_thread->Stop();
+ m_minimap_update_thread->Wait();
+
+ for (std::map<v3s16, MinimapMapblock *>::iterator
+ it = m_minimap_update_thread->m_blocks_cache.begin();
+ it != m_minimap_update_thread->m_blocks_cache.end(); it++){
+ delete it->second;
+ }
+
+ m_meshbuffer->drop();
+ data->minimap_mask_round->drop();
+ data->minimap_mask_square->drop();
+ driver->removeTexture(data->texture);
+ driver->removeTexture(data->heightmap_texture);
+ driver->removeTexture(data->minimap_overlay_round);
+ driver->removeTexture(data->minimap_overlay_square);
+ delete data;
+ delete m_minimap_update_thread;
+}
+
+void Mapper::addBlock (v3s16 pos, MinimapMapblock *data)
+{
+ m_minimap_update_thread->m_queue.addBlock(pos, data);
+}
+
+MinimapMode Mapper::getMinimapMode()
+{
+ return data->mode;
+}
+
+void Mapper::toggleMinimapShape()
+{
+ data->minimap_shape_round = !data->minimap_shape_round;
+ g_settings->setBool(("minimap_shape_round"), data->minimap_shape_round);
+}
+
+void Mapper::setMinimapMode(MinimapMode mode)
+{
+ static const u16 modeDefs[7 * 3] = {
+ 0, 0, 0,
+ 0, 256, 256,
+ 0, 256, 128,
+ 0, 256, 64,
+ 1, 32, 128,
+ 1, 32, 64,
+ 1, 32, 32};
+
+ JMutexAutoLock lock(m_mutex);
+ data->radar = (bool)modeDefs[(int)mode * 3];
+ data->scan_height = modeDefs[(int)mode * 3 + 1];
+ data->map_size = modeDefs[(int)mode * 3 + 2];
+ data->mode = mode;
+}
+
+void Mapper::setPos(v3s16 pos)
+{
+ JMutexAutoLock lock(m_mutex);
+ data->pos = pos;
+}
+
+video::ITexture *Mapper::getMinimapTexture()
+{
+ // update minimap textures when new scan is ready
+ if (!data->map_invalidated) {
+ // create minimap and heightmap image
+ core::dimension2d<u32> dim(data->map_size,data->map_size);
+ video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
+ video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
+ video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
+ core::dimension2d<u32>(512, 512));
+
+ video::SColor c;
+ if (!data->radar) {
+ // surface mode
+ for (s16 x = 0; x < data->map_size; x++) {
+ for (s16 z = 0; z < data->map_size; z++) {
+ MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
+ const ContentFeatures &f = client->getNodeDefManager()->get(minimap_pixel->id);
+ c = f.minimap_color;
+ c.setAlpha(240);
+ map_image->setPixel(x, data->map_size - z -1, c);
+ u32 h = minimap_pixel->height;
+ heightmap_image->setPixel(x,data->map_size -z -1,
+ video::SColor(255, h, h, h));
+ }
+ }
+ } else {
+ // radar mode
+ c = video::SColor (240, 0 , 0, 0);
+ for (s16 x = 0; x < data->map_size; x++) {
+ for (s16 z = 0; z < data->map_size; z++) {
+ MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
+ if (minimap_pixel->air_count > 0) {
+ c.setGreen(core::clamp(core::round32(32 + minimap_pixel->air_count * 8), 0, 255));
+ } else {
+ c.setGreen(0);
+ }
+ map_image->setPixel(x, data->map_size - z -1, c);
+ }
+ }
+ }
+
+ map_image->copyToScaling(minimap_image);
+ map_image->drop();
+
+ video::IImage *minimap_mask;
+ if (data->minimap_shape_round) {
+ minimap_mask = data->minimap_mask_round;
+ } else {
+ minimap_mask = data->minimap_mask_square;
+ }
+ for (s16 x = 0; x < 512; x++) {
+ for (s16 y = 0; y < 512; y++) {
+ video::SColor mask_col = minimap_mask->getPixel(x, y);
+ if (!mask_col.getAlpha()) {
+ minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
+ }
+ }
+ }
+
+ if (data->texture) {
+ driver->removeTexture(data->texture);
+ }
+ if (data->heightmap_texture) {
+ driver->removeTexture(data->heightmap_texture);
+ }
+ data->texture = driver->addTexture("minimap__", minimap_image);
+ data->heightmap_texture = driver->addTexture("minimap_heightmap__", heightmap_image);
+ minimap_image->drop();
+ heightmap_image->drop();
+
+ data->map_invalidated = true;
+ }
+ return data->texture;
+}
+
+v3f Mapper::getYawVec()
+{
+ if (data->minimap_shape_round) {
+ return v3f(cos(player->getYaw()* core::DEGTORAD),
+ sin(player->getYaw()* core::DEGTORAD), 1.0);
+ } else {
+ return v3f(1.0, 0.0, 1.0);
+ }
+}
+
+scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
+{
+ scene::SMeshBuffer *buf = new scene::SMeshBuffer();
+ buf->Vertices.set_used(4);
+ buf->Indices .set_used(6);
+ video::SColor c(255, 255, 255, 255);
+
+ buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
+ buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
+ buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
+ buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
+
+ buf->Indices[0] = 0;
+ buf->Indices[1] = 1;
+ buf->Indices[2] = 2;
+ buf->Indices[3] = 2;
+ buf->Indices[4] = 3;
+ buf->Indices[5] = 0;
+
+ return buf;
+}
+
+void Mapper::drawMinimap()
+{
+ v2u32 screensize = porting::getWindowSize();
+ u32 size = 0.25 * screensize.Y;
+ video::ITexture* minimap_texture = getMinimapTexture();
+ core::matrix4 matrix;
+
+ core::rect<s32> oldViewPort = driver->getViewPort();
+ driver->setViewPort(core::rect<s32>(screensize.X - size - 10, 10,
+ screensize.X - 10, size + 10));
+ core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
+ driver->setTransform(video::ETS_PROJECTION, core::matrix4());
+ core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
+ driver->setTransform(video::ETS_VIEW, core::matrix4());
+ matrix.makeIdentity();
+
+ if (minimap_texture) {
+ video::SMaterial& material = m_meshbuffer->getMaterial();
+ material.setFlag(video::EMF_TRILINEAR_FILTER, true);
+ material.Lighting = false;
+ material.TextureLayer[0].Texture = minimap_texture;
+ material.TextureLayer[1].Texture = data->heightmap_texture;
+ if (m_enable_shaders && !data->radar) {
+ u16 sid = shdrsrc->getShader("minimap_shader", 1, 1);
+ material.MaterialType = shdrsrc->getShaderInfo(sid).material;
+ } else {
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ }
+
+ if (data->minimap_shape_round)
+ matrix.setRotationDegrees(core::vector3df(0, 0, 360 - player->getYaw()));
+ driver->setTransform(video::ETS_WORLD, matrix);
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(m_meshbuffer);
+ video::ITexture *minimap_overlay;
+ if (data->minimap_shape_round) {
+ minimap_overlay = data->minimap_overlay_round;
+ } else {
+ minimap_overlay = data->minimap_overlay_square;
+ }
+ material.TextureLayer[0].Texture = minimap_overlay;
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(m_meshbuffer);
+
+ if (!data->minimap_shape_round) {
+ matrix.setRotationDegrees(core::vector3df(0, 0, player->getYaw()));
+ driver->setTransform(video::ETS_WORLD, matrix);
+ material.TextureLayer[0].Texture = data->player_marker;
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(m_meshbuffer);
+ }
+ }
+
+ driver->setTransform(video::ETS_VIEW, oldViewMat);
+ driver->setTransform(video::ETS_PROJECTION, oldProjMat);
+ driver->setViewPort(oldViewPort);
+}