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authorDániel Juhász <juhdanad@gmail.com>2018-02-10 22:04:16 +0200
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-02-10 21:04:16 +0100
commit3face01a202040e4feff3b0936b4aa89c051c98d (patch)
treeccdad6773aa9705cc07fdc9f71f28bae395f353e /src/minimap.h
parent617d94c8038e3ff035eaeef7ccdfa4f442feb873 (diff)
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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
Diffstat (limited to 'src/minimap.h')
-rw-r--r--src/minimap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/minimap.h b/src/minimap.h
index 63a0541ab..258d5330d 100644
--- a/src/minimap.h
+++ b/src/minimap.h
@@ -152,7 +152,7 @@ public:
private:
ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc;
- INodeDefManager *m_ndef;
+ const NodeDefManager *m_ndef;
MinimapUpdateThread *m_minimap_update_thread;
scene::SMeshBuffer *m_meshbuffer;
bool m_enable_shaders;