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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-26 07:35:09 +0200
committerGitHub <noreply@github.com>2017-07-26 07:35:09 +0200
commit9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f (patch)
treef9f0f9100348b05c9eecfb179e0e59ab24a2d2f3 /src/minimap.h
parent0c99da4255319d898f3ed47bc7c42757df91e2df (diff)
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VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
Diffstat (limited to 'src/minimap.h')
-rw-r--r--src/minimap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/minimap.h b/src/minimap.h
index c465abdc0..01eafbe59 100644
--- a/src/minimap.h
+++ b/src/minimap.h
@@ -63,7 +63,7 @@ struct MinimapPixel {
};
struct MinimapMapblock {
- void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos);
+ void getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos);
MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
};