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authorkwolekr <kwolekr@minetest.net>2013-03-24 15:29:23 -0400
committerkwolekr <kwolekr@minetest.net>2013-03-24 15:40:53 -0400
commit0e07a7157f4865c26b4d7d0ba6fb12f1de59373c (patch)
tree490531f6fabef104d1f214bd1dc29e0be7b878e5 /src/mods.cpp
parent423d69bd4095970068b5431b4b33007a3c069576 (diff)
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Add more error checking to l_register_ore
Diffstat (limited to 'src/mods.cpp')
0 files changed, 0 insertions, 0 deletions
s="hl kwd">${TRAVIS_OS_NAME} == "osx" ]]; then CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext' fi if [[ -n "${FREETYPE}" ]] && [[ "${FREETYPE}" == "0" ]]; then CMAKE_FLAGS+=' -DENABLE_FREETYPE=0' fi cmake -DCMAKE_BUILD_TYPE=Debug \ -DRUN_IN_PLACE=TRUE \ -DENABLE_GETTEXT=TRUE \ -DBUILD_SERVER=TRUE \ ${CMAKE_FLAGS} .. make -j2 echo "Running unit tests." CMD="../bin/minetest --run-unittests" if [[ "${VALGRIND}" == "1" ]]; then valgrind --leak-check=full --leak-check-heuristics=all --undef-value-errors=no --error-exitcode=9 ${CMD} && exit 0 else ${CMD} && exit 0 fi elif [[ $PLATFORM == Win* ]]; then [[ $CC == "clang" ]] && exit 1 # Not supposed to happen # We need to have our build directory outside of the minetest directory because # CMake will otherwise get very very confused with symlinks and complain that # something is not a subdirectory of something even if it actually is. # e.g.: # /home/travis/minetest/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest # You get the idea. OLDDIR=$(pwd) cd .. export EXISTING_MINETEST_DIR=$OLDDIR export NO_MINETEST_GAME=1 if [[ $PLATFORM == "Win32" ]]; then "$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0 elif [[ $PLATFORM == "Win64" ]]; then "$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0 fi else echo "Unknown platform \"${PLATFORM}\"." exit 1 fi