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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-01-16 11:37:49 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-16 11:00:55 +0100 |
commit | ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0 (patch) | |
tree | 488c3b155e78072c0f65a26b8e34b530d059f56c /src/network/clientopcodes.cpp | |
parent | efa977518a60c47f3c409449be202298900372e8 (diff) | |
download | minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.tar.gz minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.tar.bz2 minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.zip |
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
Diffstat (limited to 'src/network/clientopcodes.cpp')
-rw-r--r-- | src/network/clientopcodes.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/network/clientopcodes.cpp b/src/network/clientopcodes.cpp index 247c67157..88eef0ad6 100644 --- a/src/network/clientopcodes.cpp +++ b/src/network/clientopcodes.cpp @@ -108,3 +108,77 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] = { "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_LocalPlayerAnimations }, // 0x51 { "TOCLIENT_EYE_OFFSET", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_EyeOffset }, // 0x52 }; + +const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false }; + +const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] = +{ + null_command_factory, // 0x00 + null_command_factory, // 0x01 + null_command_factory, // 0x02 + null_command_factory, // 0x03 + null_command_factory, // 0x04 + null_command_factory, // 0x05 + null_command_factory, // 0x06 + null_command_factory, // 0x07 + null_command_factory, // 0x08 + null_command_factory, // 0x09 + null_command_factory, // 0x0a + null_command_factory, // 0x0b + null_command_factory, // 0x0c + null_command_factory, // 0x0d + null_command_factory, // 0x0e + null_command_factory, // 0x0f + { "TOSERVER_INIT", 1, false }, // 0x10 + { "TOSERVER_INIT2", 1, true }, // 0x11 + null_command_factory, // 0x12 + null_command_factory, // 0x13 + null_command_factory, // 0x14 + null_command_factory, // 0x15 + null_command_factory, // 0x16 + null_command_factory, // 0x17 + null_command_factory, // 0x18 + null_command_factory, // 0x19 + null_command_factory, // 0x1a + null_command_factory, // 0x1b + null_command_factory, // 0x1c + null_command_factory, // 0x1d + null_command_factory, // 0x1e + null_command_factory, // 0x1f + null_command_factory, // 0x20 + null_command_factory, // 0x21 + null_command_factory, // 0x22 + { "TOSERVER_PLAYERPOS", 0, false }, // 0x23 + { "TOSERVER_GOTBLOCKS", 2, true }, // 0x24 + { "TOSERVER_DELETEDBLOCKS", 2, true }, // 0x25 + null_command_factory, // 0x26 + { "TOSERVER_CLICK_OBJECT", 0, false }, // 0x27 + { "TOSERVER_GROUND_ACTION", 0, false }, // 0x28 + { "TOSERVER_RELEASE", 0, false }, // 0x29 + null_command_factory, // 0x2a + null_command_factory, // 0x2b + null_command_factory, // 0x2c + null_command_factory, // 0x2d + null_command_factory, // 0x2e + null_command_factory, // 0x2f + { "TOSERVER_SIGNTEXT", 0, false }, // 0x30 + { "TOSERVER_INVENTORY_ACTION", 0, true }, // 0x31 + { "TOSERVER_CHAT_MESSAGE", 0, true }, // 0x32 + { "TOSERVER_SIGNNODETEXT", 0, false }, // 0x33 + { "TOSERVER_CLICK_ACTIVEOBJECT", 0, false }, // 0x34 + { "TOSERVER_DAMAGE", 0, true }, // 0x35 + { "TOSERVER_PASSWORD", 0, true }, // 0x36 + { "TOSERVER_PLAYERITEM", 0, true }, // 0x37 + { "TOSERVER_RESPAWN", 0, true }, // 0x38 + { "TOSERVER_INTERACT", 0, true }, // 0x39 + { "TOSERVER_REMOVED_SOUNDS", 1, true }, // 0x3a + { "TOSERVER_NODEMETA_FIELDS", 0, true }, // 0x3b + { "TOSERVER_INVENTORY_FIELDS", 0, true }, // 0x3c + null_command_factory, // 0x3d + null_command_factory, // 0x3e + null_command_factory, // 0x3f + { "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40 + { "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41 + { "TOSERVER_BREATH", 0, true }, // 0x42 + { "TOSERVER_CLIENT_READY", 0, true }, // 0x43 +}; |