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authorLoic Blot <loic.blot@unix-experience.fr>2015-01-16 11:37:49 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-16 11:00:55 +0100
commited04e8e9e407f0dd57fa83a9732b3a3968cb80e0 (patch)
tree488c3b155e78072c0f65a26b8e34b530d059f56c /src/network/clientopcodes.cpp
parentefa977518a60c47f3c409449be202298900372e8 (diff)
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
Diffstat (limited to 'src/network/clientopcodes.cpp')
-rw-r--r--src/network/clientopcodes.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/network/clientopcodes.cpp b/src/network/clientopcodes.cpp
index 247c67157..88eef0ad6 100644
--- a/src/network/clientopcodes.cpp
+++ b/src/network/clientopcodes.cpp
@@ -108,3 +108,77 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_LocalPlayerAnimations }, // 0x51
{ "TOCLIENT_EYE_OFFSET", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_EyeOffset }, // 0x52
};
+
+const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false };
+
+const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
+{
+ null_command_factory, // 0x00
+ null_command_factory, // 0x01
+ null_command_factory, // 0x02
+ null_command_factory, // 0x03
+ null_command_factory, // 0x04
+ null_command_factory, // 0x05
+ null_command_factory, // 0x06
+ null_command_factory, // 0x07
+ null_command_factory, // 0x08
+ null_command_factory, // 0x09
+ null_command_factory, // 0x0a
+ null_command_factory, // 0x0b
+ null_command_factory, // 0x0c
+ null_command_factory, // 0x0d
+ null_command_factory, // 0x0e
+ null_command_factory, // 0x0f
+ { "TOSERVER_INIT", 1, false }, // 0x10
+ { "TOSERVER_INIT2", 1, true }, // 0x11
+ null_command_factory, // 0x12
+ null_command_factory, // 0x13
+ null_command_factory, // 0x14
+ null_command_factory, // 0x15
+ null_command_factory, // 0x16
+ null_command_factory, // 0x17
+ null_command_factory, // 0x18
+ null_command_factory, // 0x19
+ null_command_factory, // 0x1a
+ null_command_factory, // 0x1b
+ null_command_factory, // 0x1c
+ null_command_factory, // 0x1d
+ null_command_factory, // 0x1e
+ null_command_factory, // 0x1f
+ null_command_factory, // 0x20
+ null_command_factory, // 0x21
+ null_command_factory, // 0x22
+ { "TOSERVER_PLAYERPOS", 0, false }, // 0x23
+ { "TOSERVER_GOTBLOCKS", 2, true }, // 0x24
+ { "TOSERVER_DELETEDBLOCKS", 2, true }, // 0x25
+ null_command_factory, // 0x26
+ { "TOSERVER_CLICK_OBJECT", 0, false }, // 0x27
+ { "TOSERVER_GROUND_ACTION", 0, false }, // 0x28
+ { "TOSERVER_RELEASE", 0, false }, // 0x29
+ null_command_factory, // 0x2a
+ null_command_factory, // 0x2b
+ null_command_factory, // 0x2c
+ null_command_factory, // 0x2d
+ null_command_factory, // 0x2e
+ null_command_factory, // 0x2f
+ { "TOSERVER_SIGNTEXT", 0, false }, // 0x30
+ { "TOSERVER_INVENTORY_ACTION", 0, true }, // 0x31
+ { "TOSERVER_CHAT_MESSAGE", 0, true }, // 0x32
+ { "TOSERVER_SIGNNODETEXT", 0, false }, // 0x33
+ { "TOSERVER_CLICK_ACTIVEOBJECT", 0, false }, // 0x34
+ { "TOSERVER_DAMAGE", 0, true }, // 0x35
+ { "TOSERVER_PASSWORD", 0, true }, // 0x36
+ { "TOSERVER_PLAYERITEM", 0, true }, // 0x37
+ { "TOSERVER_RESPAWN", 0, true }, // 0x38
+ { "TOSERVER_INTERACT", 0, true }, // 0x39
+ { "TOSERVER_REMOVED_SOUNDS", 1, true }, // 0x3a
+ { "TOSERVER_NODEMETA_FIELDS", 0, true }, // 0x3b
+ { "TOSERVER_INVENTORY_FIELDS", 0, true }, // 0x3c
+ null_command_factory, // 0x3d
+ null_command_factory, // 0x3e
+ null_command_factory, // 0x3f
+ { "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40
+ { "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41
+ { "TOSERVER_BREATH", 0, true }, // 0x42
+ { "TOSERVER_CLIENT_READY", 0, true }, // 0x43
+};