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authorShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
committerShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
commitcaecdb681c428c1aab9c0f7eec2570c0460f995c (patch)
treee5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/network/clientpackethandler.cpp
parent81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff)
parent80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff)
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Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/network/clientpackethandler.cpp')
-rw-r--r--src/network/clientpackethandler.cpp127
1 files changed, 100 insertions, 27 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 411982f69..59669fe6d 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -30,8 +30,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "util/strfnd.h"
#include "network/clientopcodes.h"
+#include "script/scripting_client.h"
#include "util/serialize.h"
#include "util/srp.h"
+#include "tileanimation.h"
void Client::handleCommand_Deprecated(NetworkPacket* pkt)
{
@@ -140,7 +142,7 @@ void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt)
}
void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
{
- m_chat_queue.push(L"Password change denied. Password NOT changed.");
+ pushToChatQueue(L"Password change denied. Password NOT changed.");
// reset everything and be sad
deleteAuthData();
}
@@ -410,7 +412,10 @@ void Client::handleCommand_ChatMessage(NetworkPacket* pkt)
message += (wchar_t)read_wchar;
}
- m_chat_queue.push(message);
+ // If chat message not consummed by client lua API
+ if (!moddingEnabled() || !m_script->on_receiving_message(wide_to_utf8(message))) {
+ pushToChatQueue(message);
+ }
}
void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
@@ -521,6 +526,10 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
player->hp = hp;
+ if (moddingEnabled()) {
+ m_script->on_hp_modification(hp);
+ }
+
if (hp < oldhp) {
// Add to ClientEvent queue
ClientEvent event;
@@ -552,7 +561,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
*pkt >> pos >> pitch >> yaw;
- player->got_teleported = true;
player->setPosition(pos);
infostream << "Client got TOCLIENT_MOVE_PLAYER"
@@ -578,11 +586,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
m_ignore_damage_timer = 3.0;
}
-void Client::handleCommand_PlayerItem(NetworkPacket* pkt)
-{
- warningstream << "Client: Ignoring TOCLIENT_PLAYERITEM" << std::endl;
-}
-
void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
{
bool set_camera_point_target;
@@ -709,11 +712,6 @@ void Client::handleCommand_Media(NetworkPacket* pkt)
}
}
-void Client::handleCommand_ToolDef(NetworkPacket* pkt)
-{
- warningstream << "Client: Ignoring TOCLIENT_TOOLDEF" << std::endl;
-}
-
void Client::handleCommand_NodeDef(NetworkPacket* pkt)
{
infostream << "Client: Received node definitions: packet size: "
@@ -724,9 +722,7 @@ void Client::handleCommand_NodeDef(NetworkPacket* pkt)
sanity_check(!m_mesh_update_thread.isRunning());
// Decompress node definitions
- std::string datastring(pkt->getString(0), pkt->getSize());
- std::istringstream is(datastring, std::ios_base::binary);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
std::ostringstream tmp_os;
decompressZlib(tmp_is, tmp_os);
@@ -736,11 +732,6 @@ void Client::handleCommand_NodeDef(NetworkPacket* pkt)
m_nodedef_received = true;
}
-void Client::handleCommand_CraftItemDef(NetworkPacket* pkt)
-{
- warningstream << "Client: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl;
-}
-
void Client::handleCommand_ItemDef(NetworkPacket* pkt)
{
infostream << "Client: Received item definitions: packet size: "
@@ -751,9 +742,7 @@ void Client::handleCommand_ItemDef(NetworkPacket* pkt)
sanity_check(!m_mesh_update_thread.isRunning());
// Decompress item definitions
- std::string datastring(pkt->getString(0), pkt->getSize());
- std::istringstream is(datastring, std::ios_base::binary);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
std::ostringstream tmp_os;
decompressZlib(tmp_is, tmp_os);
@@ -765,21 +754,39 @@ void Client::handleCommand_ItemDef(NetworkPacket* pkt)
void Client::handleCommand_PlaySound(NetworkPacket* pkt)
{
+ /*
+ [0] u32 server_id
+ [4] u16 name length
+ [6] char name[len]
+ [ 6 + len] f32 gain
+ [10 + len] u8 type
+ [11 + len] (f32 * 3) pos
+ [23 + len] u16 object_id
+ [25 + len] bool loop
+ [26 + len] f32 fade
+ */
+
s32 server_id;
std::string name;
+
float gain;
u8 type; // 0=local, 1=positional, 2=object
v3f pos;
u16 object_id;
bool loop;
+ float fade = 0;
*pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
+ try {
+ *pkt >> fade;
+ } catch (PacketError &e) {};
+
// Start playing
int client_id = -1;
switch(type) {
case 0: // local
- client_id = m_sound->playSound(name, loop, gain);
+ client_id = m_sound->playSound(name, loop, gain, fade);
break;
case 1: // positional
client_id = m_sound->playSoundAt(name, loop, gain, pos);
@@ -818,6 +825,21 @@ void Client::handleCommand_StopSound(NetworkPacket* pkt)
}
}
+void Client::handleCommand_FadeSound(NetworkPacket *pkt)
+{
+ s32 sound_id;
+ float step;
+ float gain;
+
+ *pkt >> sound_id >> step >> gain;
+
+ UNORDERED_MAP<s32, int>::iterator i =
+ m_sounds_server_to_client.find(sound_id);
+
+ if (i != m_sounds_server_to_client.end())
+ m_sound->fadeSound(i->second, step, gain);
+}
+
void Client::handleCommand_Privileges(NetworkPacket* pkt)
{
m_privileges.clear();
@@ -896,9 +918,14 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string texture = deSerializeLongString(is);
bool vertical = false;
bool collision_removal = false;
+ struct TileAnimationParams animation;
+ animation.type = TAT_NONE;
+ u8 glow = 0;
try {
vertical = readU8(is);
collision_removal = readU8(is);
+ animation.deSerialize(is, m_proto_ver);
+ glow = readU8(is);
} catch (...) {}
ClientEvent event;
@@ -912,6 +939,8 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
event.spawn_particle.collision_removal = collision_removal;
event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
+ event.spawn_particle.animation = animation;
+ event.spawn_particle.glow = glow;
m_client_event_queue.push(event);
}
@@ -943,12 +972,20 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
bool vertical = false;
bool collision_removal = false;
+ struct TileAnimationParams animation;
+ animation.type = TAT_NONE;
+ u8 glow = 0;
u16 attached_id = 0;
try {
*pkt >> vertical;
*pkt >> collision_removal;
*pkt >> attached_id;
+ // This is horrible but required (why are there two ways to deserialize pkts?)
+ std::string datastring(pkt->getRemainingString(), pkt->getRemainingBytes());
+ std::istringstream is(datastring, std::ios_base::binary);
+ animation.deSerialize(is, m_proto_ver);
+ glow = readU8(is);
} catch (...) {}
ClientEvent event;
@@ -971,6 +1008,8 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
event.add_particlespawner.vertical = vertical;
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;
+ event.add_particlespawner.animation = animation;
+ event.add_particlespawner.glow = glow;
m_client_event_queue.push(event);
}
@@ -1111,10 +1150,10 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
// Hide minimap if it has been disabled by the server
- if (m_minimap_disabled_by_server && was_minimap_visible) {
+ if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) {
// defers a minimap update, therefore only call it if really
// needed, by checking that minimap was visible before
- m_mapper->setMinimapMode(MINIMAP_MODE_OFF);
+ m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
}
}
@@ -1153,11 +1192,45 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
for (size_t i = 0; i < count; i++)
params->push_back(deSerializeString(is));
+ bool clouds = true;
+ try {
+ clouds = readU8(is);
+ } catch (...) {}
+
ClientEvent event;
event.type = CE_SET_SKY;
event.set_sky.bgcolor = bgcolor;
event.set_sky.type = type;
event.set_sky.params = params;
+ event.set_sky.clouds = clouds;
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_CloudParams(NetworkPacket* pkt)
+{
+ f32 density;
+ video::SColor color_bright;
+ video::SColor color_ambient;
+ f32 height;
+ f32 thickness;
+ v2f speed;
+
+ *pkt >> density >> color_bright >> color_ambient
+ >> height >> thickness >> speed;
+
+ ClientEvent event;
+ event.type = CE_CLOUD_PARAMS;
+ event.cloud_params.density = density;
+ // use the underlying u32 representation, because we can't
+ // use struct members with constructors here, and this way
+ // we avoid using new() and delete() for no good reason
+ event.cloud_params.color_bright = color_bright.color;
+ event.cloud_params.color_ambient = color_ambient.color;
+ event.cloud_params.height = height;
+ event.cloud_params.thickness = thickness;
+ // same here: deconstruct to skip constructor
+ event.cloud_params.speed_x = speed.X;
+ event.cloud_params.speed_y = speed.Y;
m_client_event_queue.push(event);
}