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authorx2048 <codeforsmile@gmail.com>2022-03-26 16:58:26 +0100
committerGitHub <noreply@github.com>2022-03-26 16:58:26 +0100
commit0f25fa7af655b98fa401176a523f269c843d1943 (patch)
tree1fa8762f53941d6c1250c0c3a7dc6b8557995a40 /src/network/clientpackethandler.cpp
parent8d55702d139db739f8bf43eaa600f41446b29a16 (diff)
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Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
Diffstat (limited to 'src/network/clientpackethandler.cpp')
-rw-r--r--src/network/clientpackethandler.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 48ad60ac6..15b576640 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -1682,3 +1682,11 @@ void Client::handleCommand_MinimapModes(NetworkPacket *pkt)
if (m_minimap)
m_minimap->setModeIndex(mode);
}
+
+void Client::handleCommand_SetLighting(NetworkPacket *pkt)
+{
+ Lighting& lighting = m_env.getLocalPlayer()->getLighting();
+
+ if (pkt->getRemainingBytes() >= 4)
+ *pkt >> lighting.shadow_intensity;
+}