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authorSmallJoker <mk939@ymail.com>2017-04-01 20:38:14 +0200
committerparamat <mat.gregory@virginmedia.com>2017-05-03 03:16:20 +0100
commitf9fdb48dc85e53253ef93972355d3c7bc9d0ffb0 (patch)
tree96314426d03fffb6881bfc36bb961d2f6366fbf7 /src/network/clientpackethandler.cpp
parentbd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 (diff)
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Sneak: Improve and fix various things
Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
Diffstat (limited to 'src/network/clientpackethandler.cpp')
-rw-r--r--src/network/clientpackethandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index a895acc84..4316a77d4 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -561,7 +561,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
*pkt >> pos >> pitch >> yaw;
- player->got_teleported = true;
player->setPosition(pos);
infostream << "Client got TOCLIENT_MOVE_PLAYER"