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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-29 17:25:25 +0200
committerGitHub <noreply@github.com>2017-04-29 17:25:25 +0200
commit3db66b453152c3610b858aa1650e1ab3f545a430 (patch)
treed1d625c50f8c350ff1f52b7ed446bd0ed2ea4e6b /src/network/networkpacket.cpp
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Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is. This prevents fake ClientEvent creation & memory allocations Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
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