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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-12 11:27:28 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-12 11:27:28 +0100
commitafb19f3a1f73d36207b8b64e4eed5846e78f5a32 (patch)
tree2088237d52a9d21d091f0e7a11c3ca4cf9528df4 /src/network/packethandlers
parent3067d782169a79ab3b13e8ba3d445b60d0d477c5 (diff)
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handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
Add Player::isDead function to check player is dead
Diffstat (limited to 'src/network/packethandlers')
-rw-r--r--src/network/packethandlers/server.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp
index d24e8df5b..b188bb931 100644
--- a/src/network/packethandlers/server.cpp
+++ b/src/network/packethandlers/server.cpp
@@ -916,6 +916,15 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
return;
}
+ /*
+ * If player is dead, we don't need to update the breath
+ * He is dead !
+ */
+ if (player->isDead()) {
+ return;
+ }
+
+
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Cancelling: "