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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-01 16:13:01 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2017-01-01 23:11:26 +0100
commit52ba1f867e5edb579a59a44fbb8286d4f1e54931 (patch)
treed95e2032d3fcf18bd972cc018e6b44470664d75c /src/network/serveropcodes.cpp
parenta1346c916e1d0f0cde2ccecc680857896c717a3d (diff)
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Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer
Diffstat (limited to 'src/network/serveropcodes.cpp')
-rw-r--r--src/network/serveropcodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/serveropcodes.cpp b/src/network/serveropcodes.cpp
index 9b14a1be3..642dd376a 100644
--- a/src/network/serveropcodes.cpp
+++ b/src/network/serveropcodes.cpp
@@ -90,7 +90,7 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
null_command_handler, // 0x3f
{ "TOSERVER_REQUEST_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_RequestMedia }, // 0x40
{ "TOSERVER_RECEIVED_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_ReceivedMedia }, // 0x41
- { "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Breath }, // 0x42
+ { "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x42 Old breath model which is now deprecated for anticheating
{ "TOSERVER_CLIENT_READY", TOSERVER_STATE_STARTUP, &Server::handleCommand_ClientReady }, // 0x43
null_command_handler, // 0x44
null_command_handler, // 0x45