diff options
author | sfan5 <sfan5@live.de> | 2019-07-16 14:00:42 +0200 |
---|---|---|
committer | sfan5 <sfan5@live.de> | 2019-08-10 19:44:27 +0200 |
commit | cf64054390970f3cf974afb2b174340a3e1da382 (patch) | |
tree | 9f3a62d3f935ae76f00fb1c0002f9ba59e59f219 /src/network/serveropcodes.cpp | |
parent | b19400aa74f30ef61ba0c1bb4a25a978e7cf4125 (diff) | |
download | minetest-cf64054390970f3cf974afb2b174340a3e1da382.tar.gz minetest-cf64054390970f3cf974afb2b174340a3e1da382.tar.bz2 minetest-cf64054390970f3cf974afb2b174340a3e1da382.zip |
Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
Diffstat (limited to 'src/network/serveropcodes.cpp')
-rw-r--r-- | src/network/serveropcodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/serveropcodes.cpp b/src/network/serveropcodes.cpp index 013b549c6..8c5579a36 100644 --- a/src/network/serveropcodes.cpp +++ b/src/network/serveropcodes.cpp @@ -156,7 +156,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] = null_command_factory, { "TOCLIENT_TIME_OF_DAY", 0, true }, // 0x29 { "TOCLIENT_CSM_RESTRICTION_FLAGS", 0, true }, // 0x2A - null_command_factory, + { "TOCLIENT_PLAYER_SPEED", 0, true }, // 0x2B null_command_factory, null_command_factory, null_command_factory, |