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authorShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
committerShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
commitcaecdb681c428c1aab9c0f7eec2570c0460f995c (patch)
treee5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/network/serverpackethandler.cpp
parent81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff)
parent80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff)
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Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r--src/network/serverpackethandler.cpp180
1 files changed, 78 insertions, 102 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index dca9aabc4..5b026bbdb 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -23,10 +23,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_abm.h"
#include "content_sao.h"
#include "emerge.h"
+#include "mapblock.h"
#include "nodedef.h"
#include "player.h"
#include "rollback_interface.h"
-#include "scripting_game.h"
+#include "scripting_server.h"
#include "settings.h"
#include "tool.h"
#include "version.h"
@@ -613,20 +614,6 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
- ///// begin compatibility code
- PlayerSAO* playersao = NULL;
- if (protocol_version <= 22) {
- playersao = StageTwoClientInit(pkt->getPeerId());
-
- if (playersao == NULL) {
- actionstream
- << "TOSERVER_INIT2 stage 2 client init failed for peer "
- << pkt->getPeerId() << std::endl;
- return;
- }
- }
- ///// end compatibility code
-
/*
Send some initialization data
*/
@@ -656,13 +643,6 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
float time_speed = g_settings->getFloat("time_speed");
SendTimeOfDay(pkt->getPeerId(), time, time_speed);
- ///// begin compatibility code
- if (protocol_version <= 22) {
- m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
- m_script->on_joinplayer(playersao);
- }
- ///// end compatibility code
-
// Warnings about protocol version can be issued here
if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
@@ -694,10 +674,6 @@ void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
sendRequestedMedia(pkt->getPeerId(), tosend);
}
-void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
-{
-}
-
void Server::handleCommand_ClientReady(NetworkPacket* pkt)
{
u16 peer_id = pkt->getPeerId();
@@ -742,6 +718,13 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
m_clients.event(peer_id, CSE_SetClientReady);
m_script->on_joinplayer(playersao);
+ // Send shutdown timer if shutdown has been scheduled
+ if (m_shutdown_timer > 0.0f) {
+ std::wstringstream ws;
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(m_shutdown_timer)).c_str() << ".";
+ SendChatMessage(pkt->getPeerId(), ws.str());
+ }
}
void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
@@ -810,7 +793,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
pitch = modulo360f(pitch);
- yaw = modulo360f(yaw);
+ yaw = wrapDegrees_0_360(yaw);
playersao->setBasePosition(position);
player->setSpeed(speed);
@@ -1021,6 +1004,15 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
delete a;
return;
}
+
+ // Disallow dropping items if dead
+ if (playersao->isDead()) {
+ infostream << "Ignoring IDropAction from "
+ << (da->from_inv.dump()) << ":" << da->from_list
+ << " because player is dead." << std::endl;
+ delete a;
+ return;
+ }
}
/*
Handle restrictions and special cases of the craft action
@@ -1118,6 +1110,13 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
}
if (g_settings->getBool("enable_damage")) {
+ if (playersao->isDead()) {
+ verbosestream << "Server::ProcessData(): Info: "
+ "Ignoring damage as player " << player->getName()
+ << " is already dead." << std::endl;
+ return;
+ }
+
actionstream << player->getName() << " damaged by "
<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
<< std::endl;
@@ -1127,46 +1126,6 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
}
}
-void Server::handleCommand_Breath(NetworkPacket* pkt)
-{
- u16 breath;
-
- *pkt >> breath;
-
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
-
- if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- /*
- * If player is dead, we don't need to update the breath
- * He is dead !
- */
- if (playersao->isDead()) {
- verbosestream << "TOSERVER_BREATH: " << player->getName()
- << " is dead. Ignoring packet";
- return;
- }
-
- playersao->setBreath(breath);
- SendPlayerBreath(pkt->getPeerId());
-}
-
void Server::handleCommand_Password(NetworkPacket* pkt)
{
if (pkt->getSize() != PASSWORD_SIZE * 2)
@@ -1313,6 +1272,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
2: digging completed
3: place block or item (to abovesurface)
4: use item
+ 5: rightclick air ("activate")
*/
u8 action;
u16 item_i;
@@ -1345,8 +1305,16 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
}
if (playersao->isDead()) {
- verbosestream << "TOSERVER_INTERACT: " << player->getName()
- << " is dead. Ignoring packet";
+ actionstream << "Server: NoCheat: " << player->getName()
+ << " tried to interact while dead; ignoring." << std::endl;
+ if (pointed.type == POINTEDTHING_NODE) {
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(pkt->getPeerId());
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
+ client->SetBlockNotSent(blockpos);
+ }
+ // Call callbacks
+ m_script->on_cheat(playersao, "interacted_while_dead");
return;
}
@@ -1385,15 +1353,48 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
}
/*
+ Make sure the player is allowed to do it
+ */
+ if (!checkPriv(player->getName(), "interact")) {
+ actionstream<<player->getName()<<" attempted to interact with "
+ <<pointed.dump()<<" without 'interact' privilege"
+ <<std::endl;
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(pkt->getPeerId());
+ // Digging completed -> under
+ if (action == 2) {
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ // Placement -> above
+ if (action == 3) {
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ return;
+ }
+
+ /*
Check that target is reasonably close
(only when digging or placing things)
*/
static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
- if ((action == 0 || action == 2 || action == 3) &&
+ if ((action == 0 || action == 2 || action == 3 || action == 4) &&
(enable_anticheat && !isSingleplayer())) {
float d = player_pos.getDistanceFrom(pointed_pos_under);
- float max_d = BS * 14; // Just some large enough value
- if (d > max_d) {
+ const ItemDefinition &playeritem_def =
+ playersao->getWieldedItem().getDefinition(m_itemdef);
+ float max_d = BS * playeritem_def.range;
+ InventoryList *hlist = playersao->getInventory()->getList("hand");
+ const ItemDefinition &hand_def =
+ hlist ? (hlist->getItem(0).getDefinition(m_itemdef)) : (m_itemdef->get(""));
+ float max_d_hand = BS * hand_def.range;
+ if (max_d < 0 && max_d_hand >= 0)
+ max_d = max_d_hand;
+ else if (max_d < 0)
+ max_d = BS * 4.0;
+ // cube diagonal: sqrt(3) = 1.73
+ if (d > max_d * 1.73) {
actionstream << "Player " << player->getName()
<< " tried to access " << pointed.dump()
<< " from too far: "
@@ -1411,28 +1412,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
}
/*
- Make sure the player is allowed to do it
- */
- if (!checkPriv(player->getName(), "interact")) {
- actionstream<<player->getName()<<" attempted to interact with "
- <<pointed.dump()<<" without 'interact' privilege"
- <<std::endl;
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(pkt->getPeerId());
- // Digging completed -> under
- if (action == 2) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
- }
- // Placement -> above
- if (action == 3) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- client->SetBlockNotSent(blockpos);
- }
- return;
- }
-
- /*
If something goes wrong, this player is to blame
*/
RollbackScopeActor rollback_scope(m_rollback,
@@ -1443,11 +1422,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
*/
if (action == 0) {
if (pointed.type == POINTEDTHING_NODE) {
- /*
- NOTE: This can be used in the future to check if
- somebody is cheating, by checking the timing.
- */
-
MapNode n(CONTENT_IGNORE);
bool pos_ok;
@@ -1475,7 +1449,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
<<pointed.object_id<<": "
<<pointed_object->getDescription()<<std::endl;
- ItemStack punchitem = playersao->getWieldedItem();
+ ItemStack punchitem = playersao->getWieldedItemOrHand();
ToolCapabilities toolcap =
punchitem.getToolCapabilities(m_itemdef);
v3f dir = (pointed_object->getBasePosition() -
@@ -1542,7 +1516,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
m_script->on_cheat(playersao, "finished_unknown_dig");
}
// Get player's wielded item
- ItemStack playeritem = playersao->getWieldedItem();
+ ItemStack playeritem = playersao->getWieldedItemOrHand();
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(m_itemdef);
// Get diggability and expected digging time
@@ -1550,7 +1524,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
&playeritem_toolcap);
// If can't dig, try hand
if (!params.diggable) {
- const ItemDefinition &hand = m_itemdef->get("");
+ InventoryList *hlist = playersao->getInventory()->getList("hand");
+ const ItemDefinition &hand =
+ hlist ? hlist->getItem(0).getDefinition(m_itemdef) : m_itemdef->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if (tp)
params = getDigParams(m_nodedef->get(n).groups, tp);