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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-16 10:19:13 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-16 10:19:19 +0100
commitb560294050e662a32b6b885ccf0e0f3b492cf5c4 (patch)
treee0562a8eafeec51855c19c3315493f165b793e90 /src/network/serverpackethandler.cpp
parentaaf26b3a4410c4a1dc2f4a8bb9c61122648fedf3 (diff)
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Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
* Requested by @Zeno- * Approved by @nerzhul
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r--src/network/serverpackethandler.cpp1847
1 files changed, 1847 insertions, 0 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
new file mode 100644
index 000000000..bb3a53463
--- /dev/null
+++ b/src/network/serverpackethandler.cpp
@@ -0,0 +1,1847 @@
+/*
+Minetest
+Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "server.h"
+#include "log.h"
+
+#include "content_abm.h"
+#include "content_sao.h"
+#include "emerge.h"
+#include "main.h"
+#include "nodedef.h"
+#include "player.h"
+#include "rollback_interface.h"
+#include "scripting_game.h"
+#include "settings.h"
+#include "tool.h"
+#include "version.h"
+#include "network/networkprotocol.h"
+#include "network/serveropcodes.h"
+#include "util/base64.h"
+#include "util/pointedthing.h"
+#include "util/serialize.h"
+
+void Server::handleCommand_Deprecated(NetworkPacket* pkt)
+{
+ infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
+ << " not supported anymore" << std::endl;
+}
+
+void Server::handleCommand_Init(NetworkPacket* pkt)
+{
+
+ if(pkt->getSize() < 1)
+ return;
+
+ RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
+
+ std::string addr_s;
+ try {
+ Address address = getPeerAddress(pkt->getPeerId());
+ addr_s = address.serializeString();
+ }
+ catch (con::PeerNotFoundException &e) {
+ /*
+ * no peer for this packet found
+ * most common reason is peer timeout, e.g. peer didn't
+ * respond for some time, your server was overloaded or
+ * things like that.
+ */
+ infostream << "Server::ProcessData(): Canceling: peer "
+ << pkt->getPeerId() << " not found" << std::endl;
+ return;
+ }
+
+ // If net_proto_version is set, this client has already been handled
+ if (client->getState() > CS_Created) {
+ verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
+ << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
+ return;
+ }
+
+ verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
+ << pkt->getPeerId() << ")" << std::endl;
+
+ // Do not allow multiple players in simple singleplayer mode.
+ // This isn't a perfect way to do it, but will suffice for now
+ if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
+ infostream << "Server: Not allowing another client (" << addr_s
+ << ") to connect in simple singleplayer mode" << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
+ return;
+ }
+
+ // First byte after command is maximum supported
+ // serialization version
+ u8 client_max;
+ u8 compression_modes;
+ u16 min_net_proto_version = 0;
+ u16 max_net_proto_version;
+
+ *pkt >> client_max >> compression_modes >> min_net_proto_version
+ >> max_net_proto_version;
+
+ u8 our_max = SER_FMT_VER_HIGHEST_READ;
+ // Use the highest version supported by both
+ int deployed = std::min(client_max, our_max);
+ // If it's lower than the lowest supported, give up.
+ if (deployed < SER_FMT_VER_LOWEST)
+ deployed = SER_FMT_VER_INVALID;
+
+ if (deployed == SER_FMT_VER_INVALID) {
+ actionstream << "Server: A mismatched client tried to connect from "
+ << addr_s << std::endl;
+ infostream<<"Server: Cannot negotiate serialization version with "
+ << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
+ return;
+ }
+
+ client->setPendingSerializationVersion(deployed);
+
+ /*
+ Read and check network protocol version
+ */
+
+ u16 net_proto_version = 0;
+
+ // Figure out a working version if it is possible at all
+ if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
+ min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
+ // If maximum is larger than our maximum, go with our maximum
+ if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
+ net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
+ // Else go with client's maximum
+ else
+ net_proto_version = max_net_proto_version;
+ }
+
+ verbosestream << "Server: " << addr_s << ": Protocol version: min: "
+ << min_net_proto_version << ", max: " << max_net_proto_version
+ << ", chosen: " << net_proto_version << std::endl;
+
+ client->net_proto_version = net_proto_version;
+
+ // On this handler protocol version 25 is required
+ if (net_proto_version < 25 ||
+ net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
+ net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
+ actionstream << "Server: A mismatched client tried to connect from "
+ << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
+ return;
+ }
+
+ if (g_settings->getBool("strict_protocol_version_checking")) {
+ if (net_proto_version != LATEST_PROTOCOL_VERSION) {
+ actionstream << "Server: A mismatched (strict) client tried to "
+ << "connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
+ return;
+ }
+ }
+
+ // @TODO: check if we support same modes, but not required now
+
+ client->setSupportedCompressionModes(compression_modes);
+
+ m_clients.event(pkt->getPeerId(), CSE_Init);
+}
+
+void Server::handleCommand_Auth(NetworkPacket* pkt)
+{
+ std::string addr_s;
+ try {
+ Address address = getPeerAddress(pkt->getPeerId());
+ addr_s = address.serializeString();
+ }
+ catch (con::PeerNotFoundException &e) {
+ /*
+ * no peer for this packet found
+ * most common reason is peer timeout, e.g. peer didn't
+ * respond for some time, your server was overloaded or
+ * things like that.
+ */
+ infostream << "Server::ProcessData(): Canceling: peer "
+ << pkt->getPeerId() << " not found" << std::endl;
+ return;
+ }
+
+ std::string playerName, playerPassword;
+
+ *pkt >> playerName >> playerPassword;
+
+ const char* playername = playerName.c_str();
+
+ if (playerName.size() > PLAYERNAME_SIZE) {
+ actionstream << "Server: Player with an too long name "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
+ return;
+ }
+
+ if (string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS) == false) {
+ actionstream << "Server: Player with an invalid name "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
+ return;
+ }
+
+ if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
+ actionstream << "Server: Player with the name \"singleplayer\" "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
+ return;
+ }
+
+ {
+ std::string reason;
+ if(m_script->on_prejoinplayer(playername, addr_s, reason)) {
+ actionstream << "Server: Player with the name \"" << playerName << "\" "
+ << "tried to connect from " << addr_s << " "
+ << "but it was disallowed for the following reason: "
+ << reason << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING,
+ narrow_to_wide(reason.c_str()));
+ return;
+ }
+ }
+
+ if (playerPassword.size() > PASSWORD_SIZE) {
+ actionstream << "Server: Player with an too long password "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
+ return;
+ }
+
+ infostream << "Server: New connection: \"" << playerName << "\" from "
+ << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
+
+ if(!base64_is_valid(playerPassword)){
+ actionstream << "Server: " << playerName
+ << " supplied invalid password hash" << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
+ return;
+ }
+
+ // Enforce user limit.
+ // Don't enforce for users that have some admin right
+ if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
+ !checkPriv(playername, "server") &&
+ !checkPriv(playername, "ban") &&
+ !checkPriv(playername, "privs") &&
+ !checkPriv(playername, "password") &&
+ playername != g_settings->get("name")) {
+ actionstream << "Server: " << playername << " tried to join, but there"
+ << " are already max_users="
+ << g_settings->getU16("max_users") << " players." << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
+ return;
+ }
+
+ std::string checkpwd; // Password hash to check against
+ bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
+
+ // If no authentication info exists for user, create it
+ if (!has_auth) {
+ if (!isSingleplayer() &&
+ g_settings->getBool("disallow_empty_password") &&
+ playerPassword.empty()) {
+ actionstream << "Server: " << playerName
+ << " supplied empty password" << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
+ return;
+ }
+ std::wstring raw_default_password =
+ narrow_to_wide(g_settings->get("default_password"));
+ std::string initial_password =
+ translatePassword(playername, raw_default_password);
+
+ // If default_password is empty, allow any initial password
+ if (raw_default_password.length() == 0)
+ initial_password = playerPassword.c_str();
+
+ m_script->createAuth(playername, initial_password);
+ }
+
+ has_auth = m_script->getAuth(playername, &checkpwd, NULL);
+
+ if(!has_auth) {
+ actionstream << "Server: " << playerName << " cannot be authenticated"
+ << " (auth handler does not work?)" << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
+ return;
+ }
+
+ if(playerPassword.c_str() != checkpwd) {
+ actionstream << "Server: " << playerName << " supplied wrong password"
+ << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
+ return;
+ }
+
+ RemotePlayer *player =
+ static_cast<RemotePlayer*>(m_env->getPlayer(playername));
+
+ if (player && player->peer_id != 0) {
+ errorstream << "Server: " << playername << ": Failed to emerge player"
+ << " (player allocated to an another client)" << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_ALREADY_CONNECTED);
+ }
+
+ m_clients.setPlayerName(pkt->getPeerId(), playername);
+
+ /*
+ Answer with a TOCLIENT_INIT
+ */
+
+ NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, pkt->getPeerId());
+
+ resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
+ << g_settings->getFloat("dedicated_server_step");
+
+ Send(&resp_pkt);
+ m_clients.event(pkt->getPeerId(), CSE_Init);
+}
+
+void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
+{
+ // [0] u8 SER_FMT_VER_HIGHEST_READ
+ // [1] u8[20] player_name
+ // [21] u8[28] password <--- can be sent without this, from old versions
+
+ if (pkt->getSize() < 1+PLAYERNAME_SIZE)
+ return;
+
+ RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
+
+ std::string addr_s;
+ try {
+ Address address = getPeerAddress(pkt->getPeerId());
+ addr_s = address.serializeString();
+ }
+ catch (con::PeerNotFoundException &e) {
+ /*
+ * no peer for this packet found
+ * most common reason is peer timeout, e.g. peer didn't
+ * respond for some time, your server was overloaded or
+ * things like that.
+ */
+ infostream << "Server::ProcessData(): Cancelling: peer "
+ << pkt->getPeerId() << " not found" << std::endl;
+ return;
+ }
+
+ // If net_proto_version is set, this client has already been handled
+ if (client->getState() > CS_Created) {
+ verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
+ << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
+ return;
+ }
+
+ verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
+ << pkt->getPeerId() << ")" << std::endl;
+
+ // Do not allow multiple players in simple singleplayer mode.
+ // This isn't a perfect way to do it, but will suffice for now
+ if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
+ infostream << "Server: Not allowing another client (" << addr_s
+ << ") to connect in simple singleplayer mode" << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode.");
+ return;
+ }
+
+ // First byte after command is maximum supported
+ // serialization version
+ u8 client_max;
+
+ *pkt >> client_max;
+
+ u8 our_max = SER_FMT_VER_HIGHEST_READ;
+ // Use the highest version supported by both
+ int deployed = std::min(client_max, our_max);
+ // If it's lower than the lowest supported, give up.
+ if (deployed < SER_FMT_VER_LOWEST)
+ deployed = SER_FMT_VER_INVALID;
+
+ if (deployed == SER_FMT_VER_INVALID) {
+ actionstream << "Server: A mismatched client tried to connect from "
+ << addr_s << std::endl;
+ infostream<<"Server: Cannot negotiate serialization version with "
+ << addr_s << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(minetest_version_simple) + L"."
+ );
+ return;
+ }
+
+ client->setPendingSerializationVersion(deployed);
+
+ /*
+ Read and check network protocol version
+ */
+
+ u16 min_net_proto_version = 0;
+ if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
+ min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
+
+ // Use same version as minimum and maximum if maximum version field
+ // doesn't exist (backwards compatibility)
+ u16 max_net_proto_version = min_net_proto_version;
+ if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
+ max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
+
+ // Start with client's maximum version
+ u16 net_proto_version = max_net_proto_version;
+
+ // Figure out a working version if it is possible at all
+ if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
+ min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
+ // If maximum is larger than our maximum, go with our maximum
+ if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
+ net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
+ // Else go with client's maximum
+ else
+ net_proto_version = max_net_proto_version;
+ }
+
+ verbosestream << "Server: " << addr_s << ": Protocol version: min: "
+ << min_net_proto_version << ", max: " << max_net_proto_version
+ << ", chosen: " << net_proto_version << std::endl;
+
+ client->net_proto_version = net_proto_version;
+
+ if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
+ net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
+ actionstream << "Server: A mismatched client tried to connect from "
+ << addr_s << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(minetest_version_simple) + L",\n"
+ + L"server's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+ + L"..."
+ + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
+ + L", client's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(min_net_proto_version))
+ + L"..."
+ + narrow_to_wide(itos(max_net_proto_version))
+ );
+ return;
+ }
+
+ if (g_settings->getBool("strict_protocol_version_checking")) {
+ if (net_proto_version != LATEST_PROTOCOL_VERSION) {
+ actionstream << "Server: A mismatched (strict) client tried to "
+ << "connect from " << addr_s << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(minetest_version_simple) + L",\n"
+ + L"server's PROTOCOL_VERSION (strict) is "
+ + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
+ + L", client's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(min_net_proto_version))
+ + L"..."
+ + narrow_to_wide(itos(max_net_proto_version))
+ );
+ return;
+ }
+ }
+
+ /*
+ Set up player
+ */
+ char playername[PLAYERNAME_SIZE];
+ unsigned int playername_length = 0;
+ for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
+ playername[playername_length] = pkt->getChar(1+playername_length);
+ if (pkt->getChar(1+playername_length) == 0)
+ break;
+ }
+
+ if (playername_length == PLAYERNAME_SIZE) {
+ actionstream << "Server: Player with name exceeding max length "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Name too long");
+ return;
+ }
+
+
+ if (playername[0]=='\0') {
+ actionstream << "Server: Player with an empty name "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Empty name");
+ return;
+ }
+
+ if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
+ actionstream << "Server: Player with an invalid name "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters");
+ return;
+ }
+
+ if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
+ actionstream << "Server: Player with the name \"singleplayer\" "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed");
+ return;
+ }
+
+ {
+ std::string reason;
+ if (m_script->on_prejoinplayer(playername, addr_s, reason)) {
+ actionstream << "Server: Player with the name \"" << playername << "\" "
+ << "tried to connect from " << addr_s << " "
+ << "but it was disallowed for the following reason: "
+ << reason << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), narrow_to_wide(reason.c_str()));
+ return;
+ }
+ }
+
+ infostream<<"Server: New connection: \""<<playername<<"\" from "
+ <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
+
+ // Get password
+ char given_password[PASSWORD_SIZE];
+ if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
+ // old version - assume blank password
+ given_password[0] = 0;
+ }
+ else {
+ for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
+ given_password[i] = pkt->getChar(21 + i);
+ }
+ given_password[PASSWORD_SIZE - 1] = 0;
+ }
+
+ if (!base64_is_valid(given_password)) {
+ actionstream << "Server: " << playername
+ << " supplied invalid password hash" << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash");
+ return;
+ }
+
+ // Enforce user limit.
+ // Don't enforce for users that have some admin right
+ if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
+ !checkPriv(playername, "server") &&
+ !checkPriv(playername, "ban") &&
+ !checkPriv(playername, "privs") &&
+ !checkPriv(playername, "password") &&
+ playername != g_settings->get("name")) {
+ actionstream << "Server: " << playername << " tried to join, but there"
+ << " are already max_users="
+ << g_settings->getU16("max_users") << " players." << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Too many users.");
+ return;
+ }
+
+ std::string checkpwd; // Password hash to check against
+ bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
+
+ // If no authentication info exists for user, create it
+ if (!has_auth) {
+ if (!isSingleplayer() &&
+ g_settings->getBool("disallow_empty_password") &&
+ std::string(given_password) == "") {
+ actionstream << "Server: " << playername
+ << " supplied empty password" << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are "
+ L"disallowed. Set a password and try again.");
+ return;
+ }
+ std::wstring raw_default_password =
+ narrow_to_wide(g_settings->get("default_password"));
+ std::string initial_password =
+ translatePassword(playername, raw_default_password);
+
+ // If default_password is empty, allow any initial password
+ if (raw_default_password.length() == 0)
+ initial_password = given_password;
+
+ m_script->createAuth(playername, initial_password);
+ }
+
+ has_auth = m_script->getAuth(playername, &checkpwd, NULL);
+
+ if (!has_auth) {
+ actionstream << "Server: " << playername << " cannot be authenticated"
+ << " (auth handler does not work?)" << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login");
+ return;
+ }
+
+ if (given_password != checkpwd) {
+ actionstream << "Server: " << playername << " supplied wrong password"
+ << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password");
+ return;
+ }
+
+ RemotePlayer *player =
+ static_cast<RemotePlayer*>(m_env->getPlayer(playername));
+
+ if (player && player->peer_id != 0) {
+ errorstream << "Server: " << playername << ": Failed to emerge player"
+ << " (player allocated to an another client)" << std::endl;
+ DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
+ L"name. If your client closed unexpectedly, try again in "
+ L"a minute.");
+ }
+
+ m_clients.setPlayerName(pkt->getPeerId(), playername);
+
+ /*
+ Answer with a TOCLIENT_INIT
+ */
+
+ NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4,
+ pkt->getPeerId());
+
+ resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
+ << (u64) m_env->getServerMap().getSeed()
+ << g_settings->getFloat("dedicated_server_step");
+
+ Send(&resp_pkt);
+ m_clients.event(pkt->getPeerId(), CSE_Init);
+}
+
+void Server::handleCommand_Init2(NetworkPacket* pkt)
+{
+ verbosestream << "Server: Got TOSERVER_INIT2 from "
+ << pkt->getPeerId() << std::endl;
+
+ m_clients.event(pkt->getPeerId(), CSE_GotInit2);
+ u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
+
+
+ ///// begin compatibility code
+ PlayerSAO* playersao = NULL;
+ if (protocol_version <= 22) {
+ playersao = StageTwoClientInit(pkt->getPeerId());
+
+ if (playersao == NULL) {
+ errorstream
+ << "TOSERVER_INIT2 stage 2 client init failed for peer "
+ << pkt->getPeerId() << std::endl;
+ return;
+ }
+ }
+ ///// end compatibility code
+
+ /*
+ Send some initialization data
+ */
+
+ infostream << "Server: Sending content to "
+ << getPlayerName(pkt->getPeerId()) << std::endl;
+
+ // Send player movement settings
+ SendMovement(pkt->getPeerId());
+
+ // Send item definitions
+ SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
+
+ // Send node definitions
+ SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
+
+ m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
+
+ // Send media announcement
+ sendMediaAnnouncement(pkt->getPeerId());
+
+ // Send detached inventories
+ sendDetachedInventories(pkt->getPeerId());
+
+ // Send time of day
+ u16 time = m_env->getTimeOfDay();
+ float time_speed = g_settings->getFloat("time_speed");
+ SendTimeOfDay(pkt->getPeerId(), time, time_speed);
+
+ ///// begin compatibility code
+ if (protocol_version <= 22) {
+ m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
+ m_script->on_joinplayer(playersao);
+ }
+ ///// end compatibility code
+
+ // Warnings about protocol version can be issued here
+ if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
+ SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
+ L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
+ }
+}
+
+void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
+{
+ std::vector<std::string> tosend;
+ u16 numfiles;
+
+ *pkt >> numfiles;
+
+ infostream << "Sending " << numfiles << " files to "
+ << getPlayerName(pkt->getPeerId()) << std::endl;
+ verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
+
+ for (u16 i = 0; i < numfiles; i++) {
+ std::string name;
+
+ *pkt >> name;
+
+ tosend.push_back(name);
+ verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
+ << name << std::endl;
+ }
+
+ sendRequestedMedia(pkt->getPeerId(), tosend);
+}
+
+void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
+{
+}
+
+void Server::handleCommand_ClientReady(NetworkPacket* pkt)
+{
+ u16 peer_id = pkt->getPeerId();
+ u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
+
+ // clients <= protocol version 22 did not send ready message,
+ // they're already initialized
+ if (peer_proto_ver <= 22) {
+ infostream << "Client sent message not expected by a "
+ << "client using protocol version <= 22,"
+ << "disconnecing peer_id: " << peer_id << std::endl;
+ m_con.DisconnectPeer(peer_id);
+ return;
+ }
+
+ PlayerSAO* playersao = StageTwoClientInit(peer_id);
+
+ if (playersao == NULL) {
+ errorstream
+ << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
+ << peer_id << std::endl;
+ m_con.DisconnectPeer(peer_id);
+ return;
+ }
+
+
+ if (pkt->getSize() < 8) {
+ errorstream
+ << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
+ << peer_id << std::endl;
+ m_con.DisconnectPeer(peer_id);
+ return;
+ }
+
+ u8 major_ver, minor_ver, patch_ver;
+ *pkt >> major_ver >> minor_ver >> patch_ver;
+
+ m_clients.setClientVersion(
+ peer_id, major_ver, minor_ver, patch_ver,
+ std::string(pkt->getString(6),(u16) pkt->getU8(4)));
+
+ m_clients.event(peer_id, CSE_SetClientReady);
+ m_script->on_joinplayer(playersao);
+}
+
+void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+
+ u8 count;
+ *pkt >> count;
+
+ RemoteClient *client = getClient(pkt->getPeerId());
+
+ for (u16 i = 0; i < count; i++) {
+ if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
+ throw con::InvalidIncomingDataException
+ ("GOTBLOCKS length is too short");
+ v3s16 p;
+
+ *pkt >> p;
+
+ client->GotBlock(p);
+ }
+}
+
+void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 12 + 12 + 4 + 4)
+ return;
+
+ v3s32 ps, ss;
+ s32 f32pitch, f32yaw;
+
+ *pkt >> ps;
+ *pkt >> ss;
+ *pkt >> f32pitch;
+ *pkt >> f32yaw;
+
+ f32 pitch = (f32)f32pitch / 100.0;
+ f32 yaw = (f32)f32yaw / 100.0;
+ u32 keyPressed = 0;
+
+ if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
+ *pkt >> keyPressed;
+
+ v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
+ v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
+
+ pitch = modulo360f(pitch);
+ yaw = modulo360f(yaw);
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ // If player is dead we don't care of this packet
+ if (player->isDead()) {
+ verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
+ << " is dead. Ignoring packet";
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ player->setPosition(position);
+ player->setSpeed(speed);
+ player->setPitch(pitch);
+ player->setYaw(yaw);
+ player->keyPressed = keyPressed;
+ player->control.up = (keyPressed & 1);
+ player->control.down = (keyPressed & 2);
+ player->control.left = (keyPressed & 4);
+ player->control.right = (keyPressed & 8);
+ player->control.jump = (keyPressed & 16);
+ player->control.aux1 = (keyPressed & 32);
+ player->control.sneak = (keyPressed & 64);
+ player->control.LMB = (keyPressed & 128);
+ player->control.RMB = (keyPressed & 256);
+
+ if (playersao->checkMovementCheat()) {
+ // Call callbacks
+ m_script->on_cheat(playersao, "moved_too_fast");
+ SendMovePlayer(pkt->getPeerId());
+ }
+}
+
+void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+
+ u8 count;
+ *pkt >> count;
+
+ RemoteClient *client = getClient(pkt->getPeerId());
+
+ for (u16 i = 0; i < count; i++) {
+ if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
+ throw con::InvalidIncomingDataException
+ ("DELETEDBLOCKS length is too short");
+ v3s16 p;
+ *pkt >> p;
+
+ client->SetBlockNotSent(p);
+ }
+}
+
+void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
+{
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ // Strip command and create a stream
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
+ << std::endl;
+ std::istringstream is(datastring, std::ios_base::binary);
+ // Create an action
+ InventoryAction *a = InventoryAction::deSerialize(is);
+ if (a == NULL) {
+ infostream << "TOSERVER_INVENTORY_ACTION: "
+ << "InventoryAction::deSerialize() returned NULL"
+ << std::endl;
+ return;
+ }
+
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ /*
+ Note: Always set inventory not sent, to repair cases
+ where the client made a bad prediction.
+ */
+
+ /*
+ Handle restrictions and special cases of the move action
+ */
+ if (a->getType() == IACTION_MOVE) {
+ IMoveAction *ma = (IMoveAction*)a;
+
+ ma->from_inv.applyCurrentPlayer(player->getName());
+ ma->to_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(ma->from_inv);
+ setInventoryModified(ma->to_inv);
+
+ bool from_inv_is_current_player =
+ (ma->from_inv.type == InventoryLocation::PLAYER) &&
+ (ma->from_inv.name == player->getName());
+
+ bool to_inv_is_current_player =
+ (ma->to_inv.type == InventoryLocation::PLAYER) &&
+ (ma->to_inv.name == player->getName());
+
+ /*
+ Disable moving items out of craftpreview
+ */
+ if (ma->from_list == "craftpreview") {
+ infostream << "Ignoring IMoveAction from "
+ << (ma->from_inv.dump()) << ":" << ma->from_list
+ << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
+ << " because src is " << ma->from_list << std::endl;
+ delete a;
+ return;
+ }
+
+ /*
+ Disable moving items into craftresult and craftpreview
+ */
+ if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
+ infostream << "Ignoring IMoveAction from "
+ << (ma->from_inv.dump()) << ":" << ma->from_list
+ << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
+ << " because dst is " << ma->to_list << std::endl;
+ delete a;
+ return;
+ }
+
+ // Disallow moving items in elsewhere than player's inventory
+ // if not allowed to interact
+ if (!checkPriv(player->getName(), "interact") &&
+ (!from_inv_is_current_player ||
+ !to_inv_is_current_player)) {
+ infostream << "Cannot move outside of player's inventory: "
+ << "No interact privilege" << std::endl;
+ delete a;
+ return;
+ }
+ }
+ /*
+ Handle restrictions and special cases of the drop action
+ */
+ else if (a->getType() == IACTION_DROP) {
+ IDropAction *da = (IDropAction*)a;
+
+ da->from_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(da->from_inv);
+
+ /*
+ Disable dropping items out of craftpreview
+ */
+ if (da->from_list == "craftpreview") {
+ infostream << "Ignoring IDropAction from "
+ << (da->from_inv.dump()) << ":" << da->from_list
+ << " because src is " << da->from_list << std::endl;
+ delete a;
+ return;
+ }
+
+ // Disallow dropping items if not allowed to interact
+ if (!checkPriv(player->getName(), "interact")) {
+ delete a;
+ return;
+ }
+ }
+ /*
+ Handle restrictions and special cases of the craft action
+ */
+ else if (a->getType() == IACTION_CRAFT) {
+ ICraftAction *ca = (ICraftAction*)a;
+
+ ca->craft_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(ca->craft_inv);
+
+ //bool craft_inv_is_current_player =
+ // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
+ // (ca->craft_inv.name == player->getName());
+
+ // Disallow crafting if not allowed to interact
+ if (!checkPriv(player->getName(), "interact")) {
+ infostream << "Cannot craft: "
+ << "No interact privilege" << std::endl;
+ delete a;
+ return;
+ }
+ }
+
+ // Do the action
+ a->apply(this, playersao, this);
+ // Eat the action
+ delete a;
+}
+
+void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
+{
+ /*
+ u16 command
+ u16 length
+ wstring message
+ */
+ u16 len;
+ *pkt >> len;
+
+ std::wstring message;
+ for (u16 i = 0; i < len; i++) {
+ u16 tmp_wchar;
+ *pkt >> tmp_wchar;
+
+ message += (wchar_t)tmp_wchar;
+ }
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ // Get player name of this client
+ std::wstring name = narrow_to_wide(player->getName());
+
+ // Run script hook
+ bool ate = m_script->on_chat_message(player->getName(),
+ wide_to_narrow(message));
+ // If script ate the message, don't proceed
+ if (ate)
+ return;
+
+ // Line to send to players
+ std::wstring line;
+ // Whether to send to the player that sent the line
+ bool send_to_sender_only = false;
+
+ // Commands are implemented in Lua, so only catch invalid
+ // commands that were not "eaten" and send an error back
+ if (message[0] == L'/') {
+ message = message.substr(1);
+ send_to_sender_only = true;
+ if (message.length() == 0)
+ line += L"-!- Empty command";
+ else
+ line += L"-!- Invalid command: " + str_split(message, L' ')[0];
+ }
+ else {
+ if (checkPriv(player->getName(), "shout")) {
+ line += L"<";
+ line += name;
+ line += L"> ";
+ line += message;
+ } else {
+ line += L"-!- You don't have permission to shout.";
+ send_to_sender_only = true;
+ }
+ }
+
+ if (line != L"")
+ {
+ /*
+ Send the message to sender
+ */
+ if (send_to_sender_only) {
+ SendChatMessage(pkt->getPeerId(), line);
+ }
+ /*
+ Send the message to others
+ */
+ else {
+ actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
+
+ std::vector<u16> clients = m_clients.getClientIDs();
+
+ for (std::vector<u16>::iterator i = clients.begin();
+ i != clients.end(); ++i) {
+ if (*i != pkt->getPeerId())
+ SendChatMessage(*i, line);
+ }
+ }
+ }
+}
+
+void Server::handleCommand_Damage(NetworkPacket* pkt)
+{
+ u8 damage;
+
+ *pkt >> damage;
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ if (g_settings->getBool("enable_damage")) {
+ actionstream << player->getName() << " damaged by "
+ << (int)damage << " hp at " << PP(player->getPosition() / BS)
+ << std::endl;
+
+ playersao->setHP(playersao->getHP() - damage);
+ SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
+ }
+}
+
+void Server::handleCommand_Breath(NetworkPacket* pkt)
+{
+ u16 breath;
+
+ *pkt >> breath;
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ /*
+ * If player is dead, we don't need to update the breath
+ * He is dead !
+ */
+ if (player->isDead()) {
+ verbosestream << "TOSERVER_BREATH: " << player->getName()
+ << " is dead. Ignoring packet";
+ return;
+ }
+
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ playersao->setBreath(breath);
+ SendPlayerBreath(pkt->getPeerId());
+}
+
+void Server::handleCommand_Password(NetworkPacket* pkt)
+{
+ errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl;
+ if ((pkt->getCommand() == TOSERVER_PASSWORD && pkt->getSize() < 4) ||
+ pkt->getSize() != PASSWORD_SIZE * 2)
+ return;
+
+ std::string oldpwd;
+ std::string newpwd;
+
+ if (pkt->getCommand() == TOSERVER_PASSWORD) {
+ *pkt >> oldpwd >> newpwd;
+ }
+ // 13/03/15
+ // Protocol v24 compat. Please remove in 1 year after
+ // client convergence to 0.4.13/0.5.x
+ else {
+ for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
+ char c = pkt->getChar(i);
+ if (c == 0)
+ break;
+ oldpwd += c;
+ }
+
+ for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
+ char c = pkt->getChar(PASSWORD_SIZE + i);
+ if (c == 0)
+ break;
+ newpwd += c;
+ }
+ }
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ if (!base64_is_valid(newpwd)) {
+ infostream<<"Server: " << player->getName() <<
+ " supplied invalid password hash" << std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
+ return;
+ }
+
+ infostream << "Server: Client requests a password change from "
+ << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
+
+ std::string playername = player->getName();
+
+ std::string checkpwd;
+ m_script->getAuth(playername, &checkpwd, NULL);
+
+ if (oldpwd != checkpwd) {
+ infostream << "Server: invalid old password" << std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
+ return;
+ }
+
+ bool success = m_script->setPassword(playername, newpwd);
+ if (success) {
+ actionstream << player->getName() << " changes password" << std::endl;
+ SendChatMessage(pkt->getPeerId(), L"Password change successful.");
+ } else {
+ actionstream << player->getName() << " tries to change password but "
+ << "it fails" << std::endl;
+ SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable.");
+ }
+}
+
+void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 2)
+ return;
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ u16 item;
+
+ *pkt >> item;
+
+ playersao->setWieldIndex(item);
+}
+
+void Server::handleCommand_Respawn(NetworkPacket* pkt)
+{
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ if (!player->isDead())
+ return;
+
+ RespawnPlayer(pkt->getPeerId());
+
+ actionstream << player->getName() << " respawns at "
+ << PP(player->getPosition()/BS) << std::endl;
+
+ // ActiveObject is added to environment in AsyncRunStep after
+ // the previous addition has been succesfully removed
+}
+
+void Server::handleCommand_Interact(NetworkPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ /*
+ [0] u16 command
+ [2] u8 action
+ [3] u16 item
+ [5] u32 length of the next item
+ [9] serialized PointedThing
+ actions:
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
+ */
+ u8 action = readU8(is);
+ u16 item_i = readU16(is);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ PointedThing pointed;
+ pointed.deSerialize(tmp_is);
+
+ verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
+ << item_i << ", pointed=" << pointed.dump() << std::endl;
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ if (player->isDead()) {
+ verbosestream << "TOSERVER_INTERACT: " << player->getName()
+ << " is dead. Ignoring packet";
+ return;
+ }
+
+ v3f player_pos = playersao->getLastGoodPosition();
+
+ // Update wielded item
+ playersao->setWieldIndex(item_i);
+
+ // Get pointed to node (undefined if not POINTEDTYPE_NODE)
+ v3s16 p_under = pointed.node_undersurface;
+ v3s16 p_above = pointed.node_abovesurface;
+
+ // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
+ ServerActiveObject *pointed_object = NULL;
+ if (pointed.type == POINTEDTHING_OBJECT) {
+ pointed_object = m_env->getActiveObject(pointed.object_id);
+ if (pointed_object == NULL) {
+ verbosestream << "TOSERVER_INTERACT: "
+ "pointed object is NULL" << std::endl;
+ return;
+ }
+
+ }
+
+ v3f pointed_pos_under = player_pos;
+ v3f pointed_pos_above = player_pos;
+ if (pointed.type == POINTEDTHING_NODE) {
+ pointed_pos_under = intToFloat(p_under, BS);
+ pointed_pos_above = intToFloat(p_above, BS);
+ }
+ else if (pointed.type == POINTEDTHING_OBJECT) {
+ pointed_pos_under = pointed_object->getBasePosition();
+ pointed_pos_above = pointed_pos_under;
+ }
+
+ /*
+ Check that target is reasonably close
+ (only when digging or placing things)
+ */
+ if (action == 0 || action == 2 || action == 3) {
+ float d = player_pos.getDistanceFrom(pointed_pos_under);
+ float max_d = BS * 14; // Just some large enough value
+ if (d > max_d) {
+ actionstream << "Player " << player->getName()
+ << " tried to access " << pointed.dump()
+ << " from too far: "
+ << "d=" << d <<", max_d=" << max_d
+ << ". ignoring." << std::endl;
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(pkt->getPeerId());
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ client->SetBlockNotSent(blockpos);
+ // Call callbacks
+ m_script->on_cheat(playersao, "interacted_too_far");
+ // Do nothing else
+ return;
+ }
+ }
+
+ /*
+ Make sure the player is allowed to do it
+ */
+ if (!checkPriv(player->getName(), "interact")) {
+ actionstream<<player->getName()<<" attempted to interact with "
+ <<pointed.dump()<<" without 'interact' privilege"
+ <<std::endl;
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(pkt->getPeerId());
+ // Digging completed -> under
+ if (action == 2) {
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ // Placement -> above
+ if (action == 3) {
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ return;
+ }
+
+ /*
+ If something goes wrong, this player is to blame
+ */
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ /*
+ 0: start digging or punch object
+ */
+ if (action == 0) {
+ if (pointed.type == POINTEDTHING_NODE) {
+ /*
+ NOTE: This can be used in the future to check if
+ somebody is cheating, by checking the timing.
+ */
+ MapNode n(CONTENT_IGNORE);
+ bool pos_ok;
+ n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ if (pos_ok)
+ n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+
+ if (!pos_ok) {
+ infostream << "Server: Not punching: Node not found."
+ << " Adding block to emerge queue."
+ << std::endl;
+ m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
+ }
+
+ if (n.getContent() != CONTENT_IGNORE)
+ m_script->node_on_punch(p_under, n, playersao, pointed);
+ // Cheat prevention
+ playersao->noCheatDigStart(p_under);
+ }
+ else if (pointed.type == POINTEDTHING_OBJECT) {
+ // Skip if object has been removed
+ if (pointed_object->m_removed)
+ return;
+
+ actionstream<<player->getName()<<" punches object "
+ <<pointed.object_id<<": "
+ <<pointed_object->getDescription()<<std::endl;
+
+ ItemStack punchitem = playersao->getWieldedItem();
+ ToolCapabilities toolcap =
+ punchitem.getToolCapabilities(m_itemdef);
+ v3f dir = (pointed_object->getBasePosition() -
+ (player->getPosition() + player->getEyeOffset())
+ ).normalize();
+ float time_from_last_punch =
+ playersao->resetTimeFromLastPunch();
+
+ s16 src_original_hp = pointed_object->getHP();
+ s16 dst_origin_hp = playersao->getHP();
+
+ pointed_object->punch(dir, &toolcap, playersao,
+ time_from_last_punch);
+
+ // If the object is a player and its HP changed
+ if (src_original_hp != pointed_object->getHP() &&
+ pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(),
+ pointed_object->getHP() == 0);
+ }
+
+ // If the puncher is a player and its HP changed
+ if (dst_origin_hp != playersao->getHP()) {
+ SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
+ }
+ }
+
+ } // action == 0
+
+ /*
+ 1: stop digging
+ */
+ else if (action == 1) {
+ } // action == 1
+
+ /*
+ 2: Digging completed
+ */
+ else if (action == 2) {
+ // Only digging of nodes
+ if (pointed.type == POINTEDTHING_NODE) {
+ bool pos_ok;
+ MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ if (!pos_ok) {
+ infostream << "Server: Not finishing digging: Node not found."
+ << " Adding block to emerge queue."
+ << std::endl;
+ m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
+ }
+
+ /* Cheat prevention */
+ bool is_valid_dig = true;
+ if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
+ v3s16 nocheat_p = playersao->getNoCheatDigPos();
+ float nocheat_t = playersao->getNoCheatDigTime();
+ playersao->noCheatDigEnd();
+ // If player didn't start digging this, ignore dig
+ if (nocheat_p != p_under) {
+ infostream << "Server: NoCheat: " << player->getName()
+ << " started digging "
+ << PP(nocheat_p) << " and completed digging "
+ << PP(p_under) << "; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "finished_unknown_dig");
+ }
+ // Get player's wielded item
+ ItemStack playeritem;
+ InventoryList *mlist = playersao->getInventory()->getList("main");
+ if (mlist != NULL)
+ playeritem = mlist->getItem(playersao->getWieldIndex());
+ ToolCapabilities playeritem_toolcap =
+ playeritem.getToolCapabilities(m_itemdef);
+ // Get diggability and expected digging time
+ DigParams params = getDigParams(m_nodedef->get(n).groups,
+ &playeritem_toolcap);
+ // If can't dig, try hand
+ if (!params.diggable) {
+ const ItemDefinition &hand = m_itemdef->get("");
+ const ToolCapabilities *tp = hand.tool_capabilities;
+ if (tp)
+ params = getDigParams(m_nodedef->get(n).groups, tp);
+ }
+ // If can't dig, ignore dig
+ if (!params.diggable) {
+ infostream << "Server: NoCheat: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << ", which is not diggable with tool. not digging."
+ << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_unbreakable");
+ }
+ // Check digging time
+ // If already invalidated, we don't have to
+ if (!is_valid_dig) {
+ // Well not our problem then
+ }
+ // Clean and long dig
+ else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
+ // All is good, but grab time from pool; don't care if
+ // it's actually available
+ playersao->getDigPool().grab(params.time);
+ }
+ // Short or laggy dig
+ // Try getting the time from pool
+ else if (playersao->getDigPool().grab(params.time)) {
+ // All is good
+ }
+ // Dig not possible
+ else {
+ infostream << "Server: NoCheat: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << "too fast; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_too_fast");
+ }
+ }
+
+ /* Actually dig node */
+
+ if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
+ m_script->node_on_dig(p_under, n, playersao);
+
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ RemoteClient *client = getClient(pkt->getPeerId());
+ // Send unusual result (that is, node not being removed)
+ if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
+ // Re-send block to revert change on client-side
+ client->SetBlockNotSent(blockpos);
+ }
+ else {
+ client->ResendBlockIfOnWire(blockpos);
+ }
+ }
+ } // action == 2
+
+ /*
+ 3: place block or right-click object
+ */
+ else if (action == 3) {
+ ItemStack item = playersao->getWieldedItem();
+
+ // Reset build time counter
+ if (pointed.type == POINTEDTHING_NODE &&
+ item.getDefinition(m_itemdef).type == ITEM_NODE)
+ getClient(pkt->getPeerId())->m_time_from_building = 0.0;
+
+ if (pointed.type == POINTEDTHING_OBJECT) {
+ // Right click object
+
+ // Skip if object has been removed
+ if (pointed_object->m_removed)
+ return;
+
+ actionstream << player->getName() << " right-clicks object "
+ << pointed.object_id << ": "
+ << pointed_object->getDescription() << std::endl;
+
+ // Do stuff
+ pointed_object->rightClick(playersao);
+ }
+ else if (m_script->item_OnPlace(
+ item, playersao, pointed)) {
+ // Placement was handled in lua
+
+ // Apply returned ItemStack
+ if (playersao->setWieldedItem(item)) {
+ SendInventory(playersao);
+ }
+ }
+
+ // If item has node placement prediction, always send the
+ // blocks to make sure the client knows what exactly happened
+ RemoteClient *client = getClient(pkt->getPeerId());
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ if (item.getDefinition(m_itemdef).node_placement_prediction != "") {
+ client->SetBlockNotSent(blockpos);
+ if (blockpos2 != blockpos) {
+ client->SetBlockNotSent(blockpos2);
+ }
+ }
+ else {
+ client->ResendBlockIfOnWire(blockpos);
+ if (blockpos2 != blockpos) {
+ client->ResendBlockIfOnWire(blockpos2);
+ }
+ }
+ } // action == 3
+
+ /*
+ 4: use
+ */
+ else if (action == 4) {
+ ItemStack item = playersao->getWieldedItem();
+
+ actionstream << player->getName() << " uses " << item.name
+ << ", pointing at " << pointed.dump() << std::endl;
+
+ if (m_script->item_OnUse(
+ item, playersao, pointed)) {
+ // Apply returned ItemStack
+ playersao->setWieldedItem(item);
+ }
+
+ } // action == 4
+
+
+ /*
+ Catch invalid actions
+ */
+ else {
+ infostream << "WARNING: Server: Invalid action "
+ << action << std::endl;
+ }
+}
+
+void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
+{
+ u16 num;
+ *pkt >> num;
+ for (u16 k = 0; k < num; k++) {
+ s32 id;
+
+ *pkt >> id;
+
+ std::map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(id);
+
+ if (i == m_playing_sounds.end())
+ continue;
+
+ ServerPlayingSound &psound = i->second;
+ psound.clients.erase(pkt->getPeerId());
+ if (psound.clients.empty())
+ m_playing_sounds.erase(i++);
+ }
+}
+
+void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
+{
+ v3s16 p;
+ std::string formname;
+ u16 num;
+
+ *pkt >> p >> formname >> num;
+
+ std::map<std::string, std::string> fields;
+ for (u16 k = 0; k < num; k++) {
+ std::string fieldname;
+ *pkt >> fieldname;
+ fields[fieldname] = pkt->readLongString();
+ }
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ // Check the target node for rollback data; leave others unnoticed
+ RollbackNode rn_old(&m_env->getMap(), p, this);
+
+ m_script->node_on_receive_fields(p, formname, fields, playersao);
+
+ // Report rollback data
+ RollbackNode rn_new(&m_env->getMap(), p, this);
+ if (rollback() && rn_new != rn_old) {
+ RollbackAction action;
+ action.setSetNode(p, rn_old, rn_new);
+ rollback()->reportAction(action);
+ }
+}
+
+void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
+{
+ std::string formname;
+ u16 num;
+
+ *pkt >> formname >> num;
+
+ std::map<std::string, std::string> fields;
+ for (u16 k = 0; k < num; k++) {
+ std::string fieldname;
+ *pkt >> fieldname;
+ fields[fieldname] = pkt->readLongString();
+ }
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Canceling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Canceling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ m_script->on_playerReceiveFields(playersao, formname, fields);
+}