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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-24 08:28:54 +0200
committerGitHub <noreply@github.com>2017-08-24 08:28:54 +0200
commitc7160cb629086df2a32c7dcf4faed4761ec4393e (patch)
tree63670a536ce95f6a3a1ce09bf2f2f65d1bec5214 /src/network/socket.h
parent928609c8bd9d4e6129ab244214bd5c54d000b737 (diff)
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Network cleanup (#6302)
* Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format
Diffstat (limited to 'src/network/socket.h')
-rw-r--r--src/network/socket.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/network/socket.h b/src/network/socket.h
new file mode 100644
index 000000000..e0e76f4c2
--- /dev/null
+++ b/src/network/socket.h
@@ -0,0 +1,70 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#ifdef _WIN32
+#ifndef _WIN32_WINNT
+#define _WIN32_WINNT 0x0501
+#endif
+#include <windows.h>
+#include <winsock2.h>
+#include <ws2tcpip.h>
+#else
+#include <sys/socket.h>
+#include <netinet/in.h>
+#endif
+
+#include <ostream>
+#include <cstring>
+#include "address.h"
+#include "irrlichttypes.h"
+#include "networkexceptions.h"
+
+extern bool socket_enable_debug_output;
+
+void sockets_init();
+void sockets_cleanup();
+
+class UDPSocket
+{
+public:
+ UDPSocket() = default;
+
+ UDPSocket(bool ipv6);
+ ~UDPSocket();
+ void Bind(Address addr);
+
+ bool init(bool ipv6, bool noExceptions = false);
+
+ // void Close();
+ // bool IsOpen();
+ void Send(const Address &destination, const void *data, int size);
+ // Returns -1 if there is no data
+ int Receive(Address &sender, void *data, int size);
+ int GetHandle(); // For debugging purposes only
+ void setTimeoutMs(int timeout_ms);
+ // Returns true if there is data, false if timeout occurred
+ bool WaitData(int timeout_ms);
+
+private:
+ int m_handle;
+ int m_timeout_ms;
+ int m_addr_family;
+};