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author | Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com> | 2018-01-13 18:07:16 +0700 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-01-13 12:07:16 +0100 |
commit | 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f (patch) | |
tree | 568b578dd8cd5d0e579a4debc560d088c880d5e7 /src/network | |
parent | fad263dec9e1fa7ae0886f768e22d8ee74e8553b (diff) | |
download | minetest-792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.tar.gz minetest-792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.tar.bz2 minetest-792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.zip |
Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation
Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted
* Rewrite information message text
Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/clientpackethandler.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 0ec46049e..14aa7b6e6 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -96,7 +96,12 @@ void Client::handleCommand_Hello(NetworkPacket* pkt) // Authenticate using that method, or abort if there wasn't any method found if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) { - startAuth(chosen_auth_mechanism); + if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP + && !m_simple_singleplayer_mode) { + promptConfirmRegistration(chosen_auth_mechanism); + } else { + startAuth(chosen_auth_mechanism); + } } else { m_chosen_auth_mech = AUTH_MECHANISM_NONE; m_access_denied = true; |