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author | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-30 14:53:26 +0100 |
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committer | GitHub <noreply@github.com> | 2016-10-30 14:53:26 +0100 |
commit | 9d25242c5c1411d692254cf910345d51c9a24fa3 (patch) | |
tree | edec8475b32562379d463757e77031bdc994e971 /src/network | |
parent | d43326021a9a7def27773ed1f7ec01992ed3abf6 (diff) | |
download | minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.gz minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.bz2 minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.zip |
PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/clientpackethandler.cpp | 1 | ||||
-rw-r--r-- | src/network/serverpackethandler.cpp | 55 |
2 files changed, 29 insertions, 27 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 090741f9f..411982f69 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -634,7 +634,6 @@ void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt) m_media_downloader->addFile(name, sha1_raw); } - std::vector<std::string> remote_media; try { std::string str; diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 554025747..5e70b4c6c 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -809,13 +809,6 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt) return; } - // If player is dead we don't care of this packet - if (player->isDead()) { - verbosestream << "TOSERVER_PLAYERPOS: " << player->getName() - << " is dead. Ignoring packet"; - return; - } - PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " @@ -825,10 +818,17 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt) return; } - player->setPosition(position); + // If player is dead we don't care of this packet + if (playersao->isDead()) { + verbosestream << "TOSERVER_PLAYERPOS: " << player->getName() + << " is dead. Ignoring packet"; + return; + } + + playersao->setBasePosition(position); player->setSpeed(speed); - player->setPitch(pitch); - player->setYaw(yaw); + playersao->setPitch(pitch, false); + playersao->setYaw(yaw, false); player->keyPressed = keyPressed; player->control.up = (keyPressed & 1); player->control.down = (keyPressed & 2); @@ -1100,7 +1100,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt) if (g_settings->getBool("enable_damage")) { actionstream << player->getName() << " damaged by " - << (int)damage << " hp at " << PP(player->getPosition() / BS) + << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS) << std::endl; playersao->setHP(playersao->getHP() - damage); @@ -1124,16 +1124,6 @@ void Server::handleCommand_Breath(NetworkPacket* pkt) return; } - /* - * If player is dead, we don't need to update the breath - * He is dead ! - */ - if (player->isDead()) { - verbosestream << "TOSERVER_BREATH: " << player->getName() - << " is dead. Ignoring packet"; - return; - } - PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { @@ -1144,6 +1134,16 @@ void Server::handleCommand_Breath(NetworkPacket* pkt) return; } + /* + * If player is dead, we don't need to update the breath + * He is dead ! + */ + if (playersao->isDead()) { + verbosestream << "TOSERVER_BREATH: " << player->getName() + << " is dead. Ignoring packet"; + return; + } + playersao->setBreath(breath); SendPlayerBreath(pkt->getPeerId()); } @@ -1264,13 +1264,16 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt) return; } - if (!player->isDead()) + PlayerSAO *playersao = player->getPlayerSAO(); + assert(playersao); + + if (!playersao->isDead()) return; RespawnPlayer(pkt->getPeerId()); actionstream << player->getName() << " respawns at " - << PP(player->getPosition()/BS) << std::endl; + << PP(playersao->getBasePosition() / BS) << std::endl; // ActiveObject is added to environment in AsyncRunStep after // the previous addition has been successfully removed @@ -1322,9 +1325,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt) return; } - if (player->isDead()) { + if (playersao->isDead()) { verbosestream << "TOSERVER_INTERACT: " << player->getName() - << " is dead. Ignoring packet"; + << " is dead. Ignoring packet"; return; } @@ -1455,7 +1458,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt) ToolCapabilities toolcap = punchitem.getToolCapabilities(m_itemdef); v3f dir = (pointed_object->getBasePosition() - - (player->getPosition() + player->getEyeOffset()) + (playersao->getBasePosition() + playersao->getEyeOffset()) ).normalize(); float time_from_last_punch = playersao->resetTimeFromLastPunch(); |