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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-01 16:13:01 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2017-01-01 23:11:26 +0100
commit52ba1f867e5edb579a59a44fbb8286d4f1e54931 (patch)
treed95e2032d3fcf18bd972cc018e6b44470664d75c /src/network
parenta1346c916e1d0f0cde2ccecc680857896c717a3d (diff)
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Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer
Diffstat (limited to 'src/network')
-rw-r--r--src/network/clientopcodes.cpp2
-rw-r--r--src/network/networkprotocol.h6
-rw-r--r--src/network/serveropcodes.cpp2
-rw-r--r--src/network/serverpackethandler.cpp40
4 files changed, 6 insertions, 44 deletions
diff --git a/src/network/clientopcodes.cpp b/src/network/clientopcodes.cpp
index 3364de8c5..6defdcf1b 100644
--- a/src/network/clientopcodes.cpp
+++ b/src/network/clientopcodes.cpp
@@ -193,7 +193,7 @@ const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
null_command_factory, // 0x3f
{ "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40
{ "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41
- { "TOSERVER_BREATH", 0, true }, // 0x42
+ null_command_factory, // 0x42 old TOSERVER_BREATH. Ignored by servers
{ "TOSERVER_CLIENT_READY", 0, true }, // 0x43
null_command_factory, // 0x44
null_command_factory, // 0x45
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index 018b392b6..f65167380 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -138,9 +138,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Add nodedef v3 - connected nodeboxes
PROTOCOL_VERSION 28:
CPT2_MESHOPTIONS
+ PROTOCOL_VERSION 29:
+ Server doesn't accept TOSERVER_BREATH anymore
*/
-#define LATEST_PROTOCOL_VERSION 28
+#define LATEST_PROTOCOL_VERSION 29
// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 13
@@ -833,7 +835,7 @@ enum ToServerCommand
<no payload data>
*/
- TOSERVER_BREATH = 0x42,
+ TOSERVER_BREATH = 0x42, // Obsolete
/*
u16 breath
*/
diff --git a/src/network/serveropcodes.cpp b/src/network/serveropcodes.cpp
index 9b14a1be3..642dd376a 100644
--- a/src/network/serveropcodes.cpp
+++ b/src/network/serveropcodes.cpp
@@ -90,7 +90,7 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
null_command_handler, // 0x3f
{ "TOSERVER_REQUEST_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_RequestMedia }, // 0x40
{ "TOSERVER_RECEIVED_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_ReceivedMedia }, // 0x41
- { "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Breath }, // 0x42
+ { "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x42 Old breath model which is now deprecated for anticheating
{ "TOSERVER_CLIENT_READY", TOSERVER_STATE_STARTUP, &Server::handleCommand_ClientReady }, // 0x43
null_command_handler, // 0x44
null_command_handler, // 0x45
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index d0f4d948d..eeabcca71 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -1136,46 +1136,6 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
}
}
-void Server::handleCommand_Breath(NetworkPacket* pkt)
-{
- u16 breath;
-
- *pkt >> breath;
-
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
-
- if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- /*
- * If player is dead, we don't need to update the breath
- * He is dead !
- */
- if (playersao->isDead()) {
- verbosestream << "TOSERVER_BREATH: " << player->getName()
- << " is dead. Ignoring packet";
- return;
- }
-
- playersao->setBreath(breath);
- SendPlayerBreath(pkt->getPeerId());
-}
-
void Server::handleCommand_Password(NetworkPacket* pkt)
{
if (pkt->getSize() != PASSWORD_SIZE * 2)