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authorLoic Blot <loic.blot@unix-experience.fr>2016-10-04 18:17:12 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2016-10-05 00:13:37 +0200
commitd4c76258e37337ea585cf24d8e05b50a30fa307d (patch)
tree6936b8f843171843008743e1341fe431222eec82 /src/network
parent1079aeaa13a94c67c1e0a0bd1c461e14841a1eec (diff)
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Chat: new settings to prevent spam
Added the following chat coreside features * Chat messages length limit * Message rate limiting * Message rate kicking Note: * handleChat now takes RemotePlayer pointer instead of u16 to remove useless lookups
Diffstat (limited to 'src/network')
-rw-r--r--src/network/serverpackethandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 1bcb78a8a..a8bfd9068 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -1065,7 +1065,7 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
std::wstring wname = narrow_to_wide(name);
std::wstring answer_to_sender = handleChat(name, wname, message,
- true, pkt->getPeerId());
+ true, dynamic_cast<RemotePlayer *>(player));
if (!answer_to_sender.empty()) {
// Send the answer to sender
SendChatMessage(pkt->getPeerId(), answer_to_sender);
@@ -1656,16 +1656,16 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
}
} // action == 4
-
+
/*
5: rightclick air
*/
else if (action == 5) {
ItemStack item = playersao->getWieldedItem();
-
- actionstream << player->getName() << " activates "
+
+ actionstream << player->getName() << " activates "
<< item.name << std::endl;
-
+
if (m_script->item_OnSecondaryUse(
item, playersao)) {
if( playersao->setWieldedItem(item)) {