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authorest31 <MTest31@outlook.com>2015-07-21 17:57:57 +0200
committerest31 <MTest31@outlook.com>2015-07-21 18:12:28 +0200
commita57d83b46af03313355d83924cfb53f4987cc48f (patch)
tree47f8c069940122001767f321ea7a4d96c29be783 /src/network
parent403e6e6c9cf6be5e16e3f1f9bd7805fe9b3006cd (diff)
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Ask auth handler to create auth when a default password is set
-> Fix server crash with protocol >=25 if a default password is set. -> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler
Diffstat (limited to 'src/network')
-rw-r--r--src/network/serverpackethandler.cpp24
1 files changed, 17 insertions, 7 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 5493dfec1..f756d80ef 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -263,6 +263,8 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Take care of default passwords.
client->enc_pwd = getSRPVerifier(playerName, default_password);
auth_mechs |= AUTH_MECHANISM_SRP;
+ // Create auth, but only on successful login
+ client->create_player_on_auth_success = true;
}
}
@@ -1858,14 +1860,8 @@ void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
}
std::string initial_ver_key;
- std::string raw_default_password = g_settings->get("default_password");
- // If default_password is empty, allow any initial password
- if (raw_default_password.length() == 0) {
- initial_ver_key = encodeSRPVerifier(verification_key, salt);
- } else {
- initial_ver_key = getSRPVerifier(playername, raw_default_password);
- }
+ initial_ver_key = encodeSRPVerifier(verification_key, salt);
m_script->createAuth(playername, initial_ver_key);
acceptAuth(pkt->getPeerId(), false);
@@ -2072,5 +2068,19 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
}
}
+ if (client->create_player_on_auth_success) {
+ std::string playername = client->getName();
+ m_script->createAuth(playername, client->enc_pwd);
+
+ std::string checkpwd; // not used, but needed for passing something
+ if (!m_script->getAuth(playername, &checkpwd, NULL)) {
+ actionstream << "Server: " << playername << " cannot be authenticated"
+ << " (auth handler does not work?)" << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
+ return;
+ }
+ client->create_player_on_auth_success = false;
+ }
+
acceptAuth(pkt->getPeerId(), wantSudo);
}