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authorkwolekr <kwolekr@minetest.net>2014-10-03 11:20:29 -0400
committerkwolekr <kwolekr@minetest.net>2014-10-03 11:20:29 -0400
commit173beeee65289464d2541c44f753d21cd1fa3155 (patch)
treedaf17e5f0597138f4d93eb1b9c801ca5698678eb /src/nodedef.cpp
parentb9cb196d494c60016a509ffe17ce2077e98ceac6 (diff)
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Fix special tile backspace culling
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r--src/nodedef.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 895761f59..f1a7ad694 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -394,8 +394,8 @@ private:
void addNameIdMapping(content_t i, std::string name);
#ifndef SERVER
void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
- u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type,
- bool backface_culling);
+ u32 shader_id, bool use_normal_texture, bool backface_culling,
+ u8 alpha, u8 material_type);
#endif
// Features indexed by id
@@ -801,13 +801,14 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
- use_normal_texture, f->alpha, material_type, f->backface_culling);
+ use_normal_texture, f->backface_culling, f->alpha, material_type);
}
// Special tiles (fill in f->special_tiles[])
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
- tile_shader[j], use_normal_texture, f->alpha, material_type, f->backface_culling);
+ tile_shader[j], use_normal_texture,
+ f->tiledef_special[j].backface_culling, f->alpha, material_type);
}
}
#endif
@@ -817,7 +818,7 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
#ifndef SERVER
void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
TileDef *tiledef, u32 shader_id, bool use_normal_texture,
- u8 alpha, u8 material_type, bool backface_culling)
+ bool backface_culling, u8 alpha, u8 material_type)
{
tile->shader_id = shader_id;
tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);