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authorLuke Puchner-Hardman <x.lukk3.x@gmail.com>2014-09-23 14:39:34 +0200
committersfan5 <sfan5@live.de>2017-01-02 15:28:06 +0100
commit7057c196c442ff3484b53f48d940f4c9e0ffe23a (patch)
treeea6e57d1755253577e3eda6fe22280314d22fb87 /src/nodedef.cpp
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Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
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