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authorsfan5 <sfan5@live.de>2017-01-14 16:48:49 +0100
committersfan5 <sfan5@live.de>2017-01-18 23:21:01 +0100
commit7279f0b37335396c85f6bdd7dc67ff56e53df0f9 (patch)
treebe0ee716cf8bc6e5379415a663db91b8a358c8ab /src/nodedef.cpp
parentc5967f75f0a9827d1b65b384edd6ba07c73ffd2f (diff)
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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r--src/nodedef.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index b7d023897..a4af26e87 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -541,7 +541,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
if (tile->material_flags & MATERIAL_FLAG_ANIMATION) {
int frame_length_ms;
tiledef->animation.determineParams(tile->texture->getOriginalSize(),
- &frame_count, &frame_length_ms);
+ &frame_count, &frame_length_ms, NULL);
tile->animation_frame_count = frame_count;
tile->animation_frame_length_ms = frame_length_ms;
}