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authorRealBadAngel <maciej.kasatkin@o2.pl>2014-12-05 01:04:25 +0100
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-12-05 01:05:18 +0100
commita648120d549566388959b824c3e901ca3a6bc11c (patch)
tree6e496b8f5ae93bc246a550d7d56cdf12a494e50f /src/nodedef.cpp
parentf7f7fec497f83da0d9f6ea2e83796720484033ff (diff)
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Recalculate normals for mesh #0. Fix for issue #1902.
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r--src/nodedef.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index deb08fda9..99557472e 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -854,6 +854,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
scaleMesh(f->mesh_ptr[0], scale);
recalculateBoundingBox(f->mesh_ptr[0]);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
} else if ((f->drawtype == NDT_NODEBOX) &&
((f->node_box.type == NODEBOX_REGULAR) ||
@@ -866,6 +867,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
scaleMesh(f->mesh_ptr[0], scale);
recalculateBoundingBox(f->mesh_ptr[0]);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
//Cache 6dfacedir and wallmounted rotated clones of meshes