diff options
author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-07 04:08:43 +0100 |
---|---|---|
committer | kwolekr <kwolekr@minetest.net> | 2016-02-08 03:57:42 -0500 |
commit | b44da4916aa09b27155ce6675cccbcc128b5a66c (patch) | |
tree | be51c3a097e1371cb126bf1516e81aaad20bb768 /src/nodedef.cpp | |
parent | 430195381d8d7254a7b8cdcf6b50769c2c598329 (diff) | |
download | minetest-b44da4916aa09b27155ce6675cccbcc128b5a66c.tar.gz minetest-b44da4916aa09b27155ce6675cccbcc128b5a66c.tar.bz2 minetest-b44da4916aa09b27155ce6675cccbcc128b5a66c.zip |
Cleanup selection mesh code, add shaders for halo and selection boxes
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r-- | src/nodedef.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index e30cf6f12..c60958ba5 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -972,7 +972,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, //Convert regular nodebox nodes to meshnodes //Change the drawtype and apply scale f->drawtype = NDT_MESH; - f->mesh_ptr[0] = convertNodeboxNodeToMesh(f); + f->mesh_ptr[0] = convertNodeboxesToMesh(f->node_box.fixed); v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale; scaleMesh(f->mesh_ptr[0], scale); recalculateBoundingBox(f->mesh_ptr[0]); |