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author | paramat <mat.gregory@virginmedia.com> | 2016-05-30 13:15:14 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-06-02 07:31:01 +0100 |
commit | 569998011e0a9cb6179f1e79fb15b7a3ce80977f (patch) | |
tree | 61753e02a3962471c05861e2da213bb20d8f8b6c /src/nodedef.h | |
parent | 14ef2b445adcec770defe1abf83af9d22ccf39d8 (diff) | |
download | minetest-569998011e0a9cb6179f1e79fb15b7a3ce80977f.tar.gz minetest-569998011e0a9cb6179f1e79fb15b7a3ce80977f.tar.bz2 minetest-569998011e0a9cb6179f1e79fb15b7a3ce80977f.zip |
Mgv7: Always carve river channels in mountain terrain
Previously, rivers were sometimes blocked by vertical walls
of mountain terrain due to river carving being disabled
when base terrain height was below water_level - 16
Remove now unused base terrain heightmap created in
generateTerrain()
Diffstat (limited to 'src/nodedef.h')
0 files changed, 0 insertions, 0 deletions