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authorHugues Ross <hugues.ross@gmail.com>2020-04-14 14:41:29 -0400
committerGitHub <noreply@github.com>2020-04-14 20:41:29 +0200
commit5cf6318117edcae6bf30d829d9e9dd9dbf1d4bf7 (patch)
treede590965f9f1cf68a4b6ee7ca802aaa5c0b987ee /src/nodedef.h
parent7e21b3cd4883eb8b9eb7e9ca49e50f6f0c7bc0d6 (diff)
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Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index 1a12aae93..c77d53324 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -33,6 +33,7 @@ class Client;
#include "itemgroup.h"
#include "sound.h" // SimpleSoundSpec
#include "constants.h" // BS
+#include "texture_override.h" // TextureOverride
#include "tileanimation.h"
// PROTOCOL_VERSION >= 37
@@ -583,15 +584,12 @@ public:
void updateAliases(IItemDefManager *idef);
/*!
- * Reads the used texture pack's override.txt, and replaces the textures
- * of registered nodes with the ones specified there.
+ * Replaces the textures of registered nodes with the ones specified in
+ * the texturepack's override.txt file
*
- * Format of the input file: in each line
- * `node_name top|bottom|right|left|front|back|all|*|sides texture_name.png`
- *
- * @param override_filepath path to 'texturepack/override.txt'
+ * @param overrides the texture overrides
*/
- void applyTextureOverrides(const std::string &override_filepath);
+ void applyTextureOverrides(const std::vector<TextureOverride> &overrides);
/*!
* Only the client uses this. Loads textures and shaders required for