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authorPerttu Ahola <celeron55@gmail.com>2012-06-17 02:40:36 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-17 02:40:36 +0300
commitd0ea6f9920d30f46d1f5d44e8823a8d932f9f29d (patch)
tree5b75f389b027a058e1f47fa3103a1cfb51f26b9b /src/nodedef.h
parent1bc37d576ce790c1169c5f9996be7bbc8026db2c (diff)
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Properly and efficiently use split utility headers
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index a376da30a..2f2bfe46e 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#endif
#include "itemgroup.h"
#include "sound.h" // SimpleSoundSpec
+#include "constants.h" // BS
+
class IItemDefManager;
class ITextureSource;
class IGameDef;