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authorparamat <mat.gregory@virginmedia.com>2015-12-30 04:22:58 +0000
committerparamat <mat.gregory@virginmedia.com>2016-01-07 05:57:19 +0000
commit0bbbc6e13dc8180cf1d98f9866bc72a510162eb3 (patch)
treeb84bb2078662a03d65f8088cbb8d6be6c3b807db /src/nodedef.h
parentbd40ee2b95138139a8cfbef878b3461176688c15 (diff)
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Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index 7a84b0316..8f4942c04 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -229,6 +229,8 @@ struct ContentFeatures
bool climbable;
// Player can build on these
bool buildable_to;
+ // Liquids flow into and replace node
+ bool floodable;
// Player cannot build to these (placement prediction disabled)
bool rightclickable;
// Flowing liquid or snow, value = default level