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authorKahrl <kahrl@gmx.net>2012-01-21 00:11:44 +0100
committerPerttu Ahola <celeron55@gmail.com>2012-01-22 17:24:50 +0200
commit157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (patch)
treea194b86e0452d1dc892aec6b3ac940327ce85e2a /src/nodedef.h
parentf22c73f50169b978f13c0b6511805b9d4a1a6871 (diff)
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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index 598ad7fb3..9524385cf 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -37,9 +37,19 @@ enum ContentParamType
{
CPT_NONE,
CPT_LIGHT,
- CPT_MINERAL,
+};
+
+enum ContentParamType2
+{
+ CPT2_NONE,
+ // Need 8-bit param2
+ CPT2_FULL,
+ // Flowing liquid properties
+ CPT2_FLOWINGLIQUID,
// Direction for chests and furnaces and such
- CPT_FACEDIR_SIMPLE
+ CPT2_FACEDIR,
+ // Direction for signs, torches and such
+ CPT2_WALLMOUNTED,
};
enum LiquidType
@@ -53,7 +63,7 @@ enum NodeBoxType
{
NODEBOX_REGULAR, // Regular block; allows buildable_to
NODEBOX_FIXED, // Static separately defined box
- NODEBOX_WALLMOUNTED, // Box for wall_mounted nodes; (top, bottom, side)
+ NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
};
struct NodeBox
@@ -151,6 +161,8 @@ struct ContentFeatures
video::SColor post_effect_color;
// Type of MapNode::param1
ContentParamType param_type;
+ // Type of MapNode::param2
+ ContentParamType2 param_type_2;
// True for all ground-like things like stone and mud, false for eg. trees
bool is_ground_content;
bool light_propagates;
@@ -166,16 +178,6 @@ struct ContentFeatures
bool climbable;
// Player can build on these
bool buildable_to;
- // If true, param2 is set to direction when placed. Used for torches.
- // NOTE: the direction format is quite inefficient and should be changed
- bool wall_mounted;
- // Inventory item string as which the node appears in inventory when dug.
- // Mineral overrides this.
- std::string dug_item;
- // Extra dug item and its rarity
- std::string extra_dug_item;
- // Usual get interval for extra dug item
- s32 extra_dug_item_rarity;
// Metadata name of node (eg. "furnace")
std::string metadata_name;
// Whether the node is non-liquid, source liquid or flowing liquid
@@ -193,6 +195,11 @@ struct ContentFeatures
u32 damage_per_second;
NodeBox selection_box;
MaterialProperties material;
+ // Compatibility with old maps
+ // Set to true if paramtype used to be 'facedir_simple'
+ bool legacy_facedir_simple;
+ // Set to true if wall_mounted used to be set to true
+ bool legacy_wallmounted;
/*
Methods